package page import ( "fmt" "math" "github.com/go-gl/gl/v3.3-core/gl" "github.com/go-gl/mathgl/mgl32" "github.com/veandco/go-sdl2/sdl" "rhemawavetech.com/rhemawave/internal/colors" "rhemawavetech.com/rhemawave/internal/db" "rhemawavetech.com/rhemawave/internal/fontManager" "rhemawavetech.com/rhemawave/internal/logger" "rhemawavetech.com/rhemawave/internal/shaderManager" ) var audioTrackSeed = []db.AudioTrack{ {Filename: "OriginalAudio.wav", Name: "Original Audio", AssignedFrequency: 0, MD5: "d39c2676c315438752ab0c55e9427d74", Order: 1}, {Filename: "174Hz.wav", Name: "174 Hz", AssignedFrequency: 174, MD5: "42abaf332e628b646ac2cc9d1b5385e7", Order: 2}, {Filename: "396Hz.wav", Name: "396 Hz", AssignedFrequency: 396, MD5: "d53d45849b042122a3c177fad95ff499", Order: 3}, {Filename: "417Hz.wav", Name: "417 Hz", AssignedFrequency: 417, MD5: "056a7aae0b53111f5c568ea7ecd1fadb", Order: 4}, {Filename: "432Hz.wav", Name: "432 Hz", AssignedFrequency: 432, MD5: "276c57179372404ff59c35024911468e", Order: 5}, {Filename: "639Hz.wav", Name: "639 Hz", AssignedFrequency: 639, MD5: "4e460148230f4417fef39e9817f75e06", Order: 6}, {Filename: "741Hz.wav", Name: "741 Hz", AssignedFrequency: 741, MD5: "cfbd9b03b539db69bcefdd91cedc9ad1", Order: 7}, {Filename: "852Hz.wav", Name: "852 Hz", AssignedFrequency: 852, MD5: "485700296d017f8a1b0a7583a55a7783", Order: 8}, {Filename: "963Hz.wav", Name: "963 Hz", AssignedFrequency: 963, MD5: "2670e13294daef8490a862c078aa8af4", Order: 9}, {Filename: "1111Hz.wav", Name: "1111 Hz", AssignedFrequency: 1111, MD5: "67bbc7619dc21d0750519113472ca335", Order: 10}, {Filename: "14Hz_Binaural.wav", Name: "14 Hz Binaural Beat", AssignedFrequency: 14, MD5: "807c14866640d2ab27a6f5d7fdd24e77", Order: 11}, {Filename: "40Hz_Binaural.wav", Name: "40 Hz Binaural Beat", AssignedFrequency: 40, MD5: "42d60d55a16db4e9b29da47a5a102f2c", Order: 12}, {Filename: "AlphaWaves.wav", Name: "Alpha Waves", AssignedFrequency: 0, MD5: "07a93fa0e633a00d97b8a5e5a259d6ff", Order: 13}, {Filename: "PinealGland.wav", Name: "Pineal Gland", AssignedFrequency: 0, MD5: "998d74e3826b30086d64ff0df7b9f133", Order: 14}, } type TrackSelection struct { Base font *fontManager.FontEntry textShader *shaderManager.Shader solidShader *shaderManager.Shader title StringItem prompt StringItem verticalMargin int32 ItemScale float32 sectionHeader StringItem audioFileTextures []StringItem audioTracks []db.AudioTrack selectedFileIndex int focusState int triVAO uint32 triVBO uint32 triX float32 triCenterY float32 spinElapsed float32 scrollOffset int maxVisible int listItemMargin int32 listAreaTop int32 listAreaBottom int32 listItemHeight int32 scrollTrackWidth int32 scrollTrackX int32 scrollTrackY int32 scrollTrackH int32 dotSize float32 listLeftX int32 } func (p *TrackSelection) Init(ctx *PageCtx) error { var err error p.verticalMargin = int32(20) p.listItemMargin = 6 p.focusState = 0 p.scrollOffset = 0 p.dotSize = 8.0 p.scrollTrackWidth = 30 p.scrollTrackX = p.ScreenWidth - p.scrollTrackWidth fm := fontManager.Get() font, ok := fm.GetFont("SpaceMonoNerdFont-Regular") if !ok { return fmt.Errorf("failed to get font: %w", sdl.GetError()) } p.font = font sm := shaderManager.Get() p.textShader, ok = sm.Get("text") if !ok { return fmt.Errorf("failed to get text shader: %w", sdl.GetError()) } p.solidShader, ok = sm.Get("solid_color") if !ok { return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError()) } if err = p.Base.Init(ctx); err != nil { return fmt.Errorf("base init failed: %w", err) } config, err := db.GetConfig(p.Context.DbPtr) if err != nil { panic(err) } baseFontSize := config.StandardFontSize titleScale := float32(64) / float32(baseFontSize) p.ItemScale = float32(32) / float32(baseFontSize) p.title, err = NewStringItem("Audio Track Selection", p.font, colors.White) if err != nil { return fmt.Errorf("creating title: %w", err) } p.title.Scale(titleScale) p.prompt, err = NewStringItem( "Enter to select -- Up/Down to navigate -- Backspace to go back", p.font, colors.White, ) if err != nil { return fmt.Errorf("creating prompt: %w", err) } p.prompt.Scale(p.ItemScale) p.sectionHeader, err = NewStringItem("Audio Track", p.font, colors.Silver) if err != nil { return fmt.Errorf("creating section header: %w", err) } p.sectionHeader.Scale(p.ItemScale * 1.2) if err = p.seedAudioTracks(); err != nil { logger.Error("failed to seed audio tracks: %v", err) } p.buildAudioFileList() triVerts := []float32{ 0.5, 0.0, -0.5, 0.5, -0.5, -0.5, } gl.GenVertexArrays(1, &p.triVAO) gl.GenBuffers(1, &p.triVBO) gl.BindVertexArray(p.triVAO) gl.BindBuffer(gl.ARRAY_BUFFER, p.triVBO) gl.BufferData(gl.ARRAY_BUFFER, len(triVerts)*4, gl.Ptr(triVerts), gl.STATIC_DRAW) gl.EnableVertexAttribArray(0) gl.VertexAttribPointerWithOffset(0, 2, gl.FLOAT, false, 2*4, 0) gl.BindBuffer(gl.ARRAY_BUFFER, 0) gl.BindVertexArray(0) p.layout() return nil } func (p *TrackSelection) buildAudioFileList() { for i := range p.audioFileTextures { gl.DeleteTextures(1, &p.audioFileTextures[i].ID) } p.audioFileTextures = nil var tracks []db.AudioTrack p.Context.DbPtr.Order("`order` ASC").Find(&tracks) p.audioTracks = tracks dynamicItem, err := NewStringItem("Dynamic Audio", p.font, colors.White) if err != nil { logger.Error("failed to create Dynamic Audio string item: %v", err) } else { dynamicItem.Scale(p.ItemScale) p.audioFileTextures = append(p.audioFileTextures, dynamicItem) } for _, track := range tracks { item, err := NewStringItem(track.Name, p.font, colors.White) if err != nil { logger.Error("failed to create audio track string item for %s: %v", track.Name, err) continue } item.Scale(p.ItemScale) p.audioFileTextures = append(p.audioFileTextures, item) } p.updateSelectedIndex() } func (p *TrackSelection) updateSelectedIndex() { config, err := db.GetConfig(p.Context.DbPtr) if err != nil { p.selectedFileIndex = 0 return } if config.DynamicAudio { p.selectedFileIndex = 0 return } var selected db.AudioTrack if err := p.Context.DbPtr.Where("selected = ?", true).First(&selected).Error; err != nil { p.selectedFileIndex = 0 return } for i, track := range p.audioTracks { if track.ID == selected.ID { p.selectedFileIndex = i + 1 return } } p.selectedFileIndex = 0 } func (p *TrackSelection) seedAudioTracks() error { var existing []db.AudioTrack if err := p.Context.DbPtr.Find(&existing).Error; err != nil { return err } if len(existing) == 0 { return p.Context.DbPtr.Save(&audioTrackSeed).Error } return nil } func (p *TrackSelection) selectAudioFile(index int) { config, err := db.GetConfig(p.Context.DbPtr) if err != nil { panic(err) } if index == 0 { config.DynamicAudio = true p.Context.DbPtr.Model(&db.AudioTrack{}).Where("1 = 1").Update("selected", false) } else { config.DynamicAudio = false trackIndex := index - 1 if trackIndex >= 0 && trackIndex < len(p.audioTracks) { p.Context.DbPtr.Model(&db.AudioTrack{}).Where("1 = 1").Update("selected", false) p.Context.DbPtr.Model(&db.AudioTrack{}).Where("id = ?", p.audioTracks[trackIndex].ID).Update("selected", true) } } if err := p.Context.DbPtr.Save(config).Error; err != nil { logger.Error("failed to save audio config: %v", err) } p.selectedFileIndex = index } func (p *TrackSelection) layout() { p.title.X = p.ScreenCenterX - p.title.W/2 p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2 p.prompt.X = p.ScreenCenterX - p.prompt.W/2 p.prompt.Y = p.title.Y - p.verticalMargin - p.prompt.H p.sectionHeader.X = p.ScreenCenterX - p.sectionHeader.W/2 p.sectionHeader.Y = p.prompt.Y - p.verticalMargin - p.sectionHeader.H p.listItemHeight = p.audioFileTextures[0].H listTop := p.sectionHeader.Y - p.listItemMargin listBottomMargin := int32(12) listH := listTop - listBottomMargin if listH < p.listItemHeight { listH = p.listItemHeight } p.listAreaTop = listTop p.listAreaBottom = listBottomMargin itemStep := p.listItemHeight + p.listItemMargin n := len(p.audioFileTextures) p.maxVisible = int(listH / itemStep) if p.maxVisible < 1 { p.maxVisible = 1 } if p.maxVisible > n { p.maxVisible = n } var maxItemW int32 for i := range p.audioFileTextures { w := p.audioFileTextures[i].W if w > maxItemW { maxItemW = w } } p.listLeftX = p.ScreenCenterX - maxItemW/2 firstVisibleY := p.listAreaTop - p.listItemHeight for i := range p.audioFileTextures { item := &p.audioFileTextures[i] item.X = p.listLeftX item.Y = firstVisibleY - int32(i-p.scrollOffset)*itemStep } maxScroll := n - p.maxVisible if maxScroll < 0 { maxScroll = 0 } if p.scrollOffset > maxScroll { p.scrollOffset = maxScroll } p.scrollTrackY = p.listAreaBottom p.scrollTrackH = p.listAreaTop - p.listAreaBottom p.updateCursorPosition() } func (p *TrackSelection) updateCursorPosition() { cursorGap := int32(12) if p.focusState < 0 || p.focusState >= len(p.audioFileTextures) { return } item := &p.audioFileTextures[p.focusState] p.triX = float32(item.X) - triangleSize - float32(cursorGap) p.triCenterY = float32(item.Y) + float32(item.H)/2 } func (p *TrackSelection) HandleEvent(event *sdl.Event) error { e, ok := (*event).(*sdl.KeyboardEvent) if !ok || e.Type != sdl.KEYDOWN { return nil } n := len(p.audioFileTextures) switch e.Keysym.Sym { case sdl.K_RETURN: if p.focusState >= 0 && p.focusState < n { p.selectAudioFile(p.focusState) p.updateCursorPosition() } case sdl.K_DOWN: if p.focusState < n-1 { p.focusState++ if p.focusState >= p.scrollOffset+p.maxVisible { p.scrollOffset++ p.layout() } else { p.updateCursorPosition() } } case sdl.K_UP: if p.focusState > 0 { p.focusState-- if p.focusState < p.scrollOffset { p.scrollOffset-- p.layout() } else { p.updateCursorPosition() } } case sdl.K_PAGEUP: if p.focusState > 0 { p.focusState -= p.maxVisible - 1 if p.focusState < 0 { p.focusState = 0 } p.scrollOffset = p.focusState p.layout() } case sdl.K_PAGEDOWN: if p.focusState < n-1 { p.focusState += p.maxVisible - 1 if p.focusState >= n { p.focusState = n - 1 } p.scrollOffset = p.focusState - p.maxVisible + 1 if p.scrollOffset < 0 { p.scrollOffset = 0 } p.layout() } case sdl.K_BACKSPACE: p.Context.NavigateTo(AUDIO) } return nil } func (p *TrackSelection) Update(dt float32) error { p.spinElapsed += dt if p.spinElapsed >= 1.0 { p.spinElapsed -= 1.0 } return nil } func (p *TrackSelection) renderCursor() error { scaleY := float32(math.Cos(2 * math.Pi * float64(p.spinElapsed))) model := mgl32.Ident4() model = model.Mul4(mgl32.Translate3D(p.triX+triangleSize/2, p.triCenterY, 0)) model = model.Mul4(mgl32.Scale3D(triangleSize, triangleSize*scaleY, 1)) mvp := p.Projection.Mul4(model) gl.UseProgram(p.solidShader.ProgramID) gl.UniformMatrix4fv(p.solidShader.LocMVPMatrix, 1, false, &mvp[0]) gl.Uniform4f( p.solidShader.LocColor, float32(colors.White.R)/255.0, float32(colors.White.G)/255.0, float32(colors.White.B)/255.0, float32(colors.White.A)/255.0, ) gl.BindVertexArray(p.triVAO) gl.DrawArrays(gl.TRIANGLES, 0, 3) gl.BindVertexArray(0) gl.UseProgram(0) return nil } func (p *TrackSelection) renderScrollbar() { n := len(p.audioFileTextures) if n <= p.maxVisible { return } trackColor := sdl.Color{R: 255, G: 255, B: 255, A: 30} thumbColor := sdl.Color{R: 255, G: 255, B: 255, A: 100} p.RenderSolidColorQuad(p.solidShader, mgl32.Vec2{float32(p.scrollTrackX), float32(p.scrollTrackY)}, mgl32.Vec2{float32(p.scrollTrackWidth), float32(p.scrollTrackH)}, trackColor) visibleRatio := float32(p.maxVisible) / float32(n) scrollRatio := float32(p.scrollOffset) / float32(n) thumbHeight := float32(p.scrollTrackH) * visibleRatio if thumbHeight < 20 { thumbHeight = 20 } thumbY := float32(p.scrollTrackY) + float32(p.scrollTrackH)*scrollRatio p.RenderSolidColorQuad(p.solidShader, mgl32.Vec2{float32(p.scrollTrackX + 2), thumbY}, mgl32.Vec2{float32(p.scrollTrackWidth - 4), thumbHeight}, thumbColor) } func (p *TrackSelection) Render() error { if err := p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color); err != nil { return fmt.Errorf("render title: %w", err) } if err := p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color); err != nil { return fmt.Errorf("render prompt: %w", err) } p.RenderTexture(p.textShader, p.sectionHeader.ID, p.sectionHeader.Position(), p.sectionHeader.RawDimensions(), p.sectionHeader.Color) // List background — centered width matching widest item + padding var maxItemW int32 for i := range p.audioFileTextures { w := p.audioFileTextures[i].W if w > maxItemW { maxItemW = w } } bgPad := int32(16) bgW := maxItemW + 2*bgPad bgLeft := float32(p.ScreenCenterX) - float32(bgW)/2 bgTop := float32(p.listAreaBottom) bgBottom := float32(p.listAreaTop) listBgColor := sdl.Color{R: 255, G: 255, B: 255, A: 12} p.RenderSolidColorQuad(p.solidShader, mgl32.Vec2{bgLeft, bgTop}, mgl32.Vec2{float32(bgW), bgBottom - bgTop}, listBgColor) // Audio file list (visible window only) for i := p.scrollOffset; i < p.scrollOffset+p.maxVisible && i < len(p.audioFileTextures); i++ { item := &p.audioFileTextures[i] clr := colors.White if i == p.selectedFileIndex { clr = colors.Green } if err := p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), clr); err != nil { return fmt.Errorf("render audio file %d: %w", i, err) } if i == p.selectedFileIndex { dotX := float32(item.X) - p.dotSize - 6 dotY := float32(item.Y) + float32(item.H)/2 - p.dotSize/2 p.RenderSolidColorQuad(p.solidShader, mgl32.Vec2{dotX, dotY}, mgl32.Vec2{p.dotSize, p.dotSize}, colors.Green) } } p.renderScrollbar() if err := p.renderCursor(); err != nil { return fmt.Errorf("render cursor: %w", err) } return nil } func (p *TrackSelection) Destroy() error { gl.DeleteTextures(1, &p.title.ID) gl.DeleteTextures(1, &p.prompt.ID) gl.DeleteTextures(1, &p.sectionHeader.ID) for i := range p.audioFileTextures { gl.DeleteTextures(1, &p.audioFileTextures[i].ID) } gl.DeleteBuffers(1, &p.triVBO) gl.DeleteVertexArrays(1, &p.triVAO) return nil }