Create Docker build pipeline for MacOS

This commit is contained in:
NeilClack
2026-07-10 17:12:48 -05:00
parent 313db8ccd1
commit fca6354829
31 changed files with 3882 additions and 0 deletions
+17
View File
@@ -0,0 +1,17 @@
#version 330 core
// The final color output for the pixel
out vec4 FragColor;
// Input from the vertex shader
in vec2 TexCoord; // The texture coordinate, interpolated for this specific pixel
// The source texture (our FontMap "sticker sheet")
uniform sampler2D u_texture;
uniform vec4 u_textColor;
void main()
{
float mask = texture(u_texture, TexCoord).a;
FragColor = vec4(u_textColor.rgb, u_textColor.a * mask);
}