Switch logs to Debug and remove SwitchDevice
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@@ -171,7 +171,7 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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return fmt.Errorf("unable to fetch font 'Scrambled'")
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}
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p.font = font
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logger.Info("Font name: %s", font.Name)
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logger.Debug("Font name: %s", font.Name)
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p.Base.Init(ctx)
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@@ -181,8 +181,8 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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return fmt.Errorf("text shader not found")
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}
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p.shader = textShader
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logger.Info("Shader Program ID: %d", textShader.ProgramID)
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logger.Info("p.shader Program ID: %d", p.shader.ProgramID)
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logger.Debug("Shader Program ID: %d", textShader.ProgramID)
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logger.Debug("p.shader Program ID: %d", p.shader.ProgramID)
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p.wordTextureCache = make(map[string]StringItem, 256)
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@@ -248,14 +248,6 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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}
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}
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// Audio setup
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audioDeviceName := p.Context.CfgPtr.SelectedAudioDevice
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if mixer.CurrentDevice() != audioDeviceName {
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if err := mixer.SwitchDevice(audioDeviceName); err != nil {
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logger.Error("failed to switch audio device: %v", err)
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}
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}
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assetsDir := p.Context.CfgPtr.AssetsDir
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audioFile := filepath.Join(assetsDir, "audio/audio.wav")
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logger.Info("Attempting to play %s", audioFile)
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