Switch logs to Debug and remove SwitchDevice

This commit is contained in:
NeilClack
2026-04-24 18:20:52 -05:00
parent c12db4ba52
commit f4a205c472
+3 -11
View File
@@ -171,7 +171,7 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
return fmt.Errorf("unable to fetch font 'Scrambled'")
}
p.font = font
logger.Info("Font name: %s", font.Name)
logger.Debug("Font name: %s", font.Name)
p.Base.Init(ctx)
@@ -181,8 +181,8 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
return fmt.Errorf("text shader not found")
}
p.shader = textShader
logger.Info("Shader Program ID: %d", textShader.ProgramID)
logger.Info("p.shader Program ID: %d", p.shader.ProgramID)
logger.Debug("Shader Program ID: %d", textShader.ProgramID)
logger.Debug("p.shader Program ID: %d", p.shader.ProgramID)
p.wordTextureCache = make(map[string]StringItem, 256)
@@ -248,14 +248,6 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
}
}
// Audio setup
audioDeviceName := p.Context.CfgPtr.SelectedAudioDevice
if mixer.CurrentDevice() != audioDeviceName {
if err := mixer.SwitchDevice(audioDeviceName); err != nil {
logger.Error("failed to switch audio device: %v", err)
}
}
assetsDir := p.Context.CfgPtr.AssetsDir
audioFile := filepath.Join(assetsDir, "audio/audio.wav")
logger.Info("Attempting to play %s", audioFile)