create scaffold for loading screen
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@@ -0,0 +1,28 @@
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package page
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import (
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"github.com/veandco/go-sdl2/sdl"
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)
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type DownloadingAssets struct {
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}
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func (p *DownloadingAssets) Init(ctx *PageCtx) error {
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return nil
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}
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func (p *DownloadingAssets) HandleEvent(event *sdl.Event) error {
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return nil
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}
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func (p *DownloadingAssets) Update(dt float32) error {
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return nil
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}
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func (p *DownloadingAssets) Render() error {
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return nil
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}
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func (p *DownloadingAssets) Destroy() error {
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return nil
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}
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