Add downloading message to home screen.
Download files in the background and keep track of progress.
This commit is contained in:
@@ -154,7 +154,8 @@ func Run() {
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app.initializeManagers()
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app.initializeAudio()
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downloadProgressChan := make(chan download.DownloadStatus)
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// Create a buffered channel so log writes don't slow down downloads.
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downloadProgressChan := make(chan download.DownloadStatus, 1000)
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app.PageRouter = page.NewRouter(page.PageCtx{
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CfgPtr: app.Config.Load(),
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@@ -30,6 +30,7 @@ func DownloadAudioFiles(progressChan chan<- DownloadStatus, filenames []string,
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// First, calculate the total size of files that need to be downloaded
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totalSize := int64(0)
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filesToDownload := []string{}
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totalDownloaded := int64(0)
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for _, filename := range filenames {
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destPath := filepath.Join(destDir, filename)
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@@ -62,13 +63,15 @@ func DownloadAudioFiles(progressChan chan<- DownloadStatus, filenames []string,
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// Append it to the list to download
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filesToDownload = append(filesToDownload, filename)
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// And increase the total bytes to download
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totalSize += resp.ContentLength
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} else if err != nil {
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logger.Error("unknown error: %v", err)
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} else {
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logger.Error("File %s exists, skipping...", filename)
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totalDownloaded += fileStat.Size()
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}
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// Calculate the total of ALL files to give the illusion of
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// "picking up where you left off" to the user
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totalSize += resp.ContentLength
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resp.Body.Close()
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}
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@@ -79,8 +82,6 @@ func DownloadAudioFiles(progressChan chan<- DownloadStatus, filenames []string,
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Msg: "Starting download...",
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}
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totalDownloaded := int64(0)
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// Download each file that doesn't exist
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for _, filename := range filesToDownload {
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url := urlBase + filename
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+71
-37
@@ -153,47 +153,81 @@ func (p *Home) HandleEvent(event *sdl.Event) error {
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return nil
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}
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// Update updates animations and changing textures and other changes using `dt` which represents a time delta in float32.
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func (p *Home) Update(dt float32) error {
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select {
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case progressUpdate, ok := <-p.Context.MessageChannel:
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if !ok {
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// Channel is closed, set message to READY
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newMsg, err := NewStringItem("Status: READY", p.font, colors.Green)
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if err != nil {
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return err
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var (
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progressUpdate download.DownloadStatus
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ok bool
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gotUpdate bool
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)
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// Drain the channel, keeping only the newest update.
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for {
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select {
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case progressUpdate, ok = <-p.Context.MessageChannel:
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gotUpdate = true
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if !ok {
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// Channel was closed while draining.
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newMsg, err := NewStringItem("Status: READY", p.font, colors.Green)
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if err != nil {
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return err
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}
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messageScale := float32(28) / float32(p.baseFontSize)
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newMsg.W = int32(float32(newMsg.W) * messageScale)
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newMsg.H = int32(float32(newMsg.H) * messageScale)
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p.message = newMsg
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p.isDownloadComplete = true
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return nil
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}
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messageScale := float32(28) / float32(p.baseFontSize)
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newMsg.W = int32(float32(newMsg.W) * messageScale)
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newMsg.H = int32(float32(newMsg.H) * messageScale)
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p.message = newMsg
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p.isDownloadComplete = true
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} else if progressUpdate.Err != nil {
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// Handle error
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newMsg, err := NewStringItem(fmt.Sprintf("Status: %s", progressUpdate.Err.Error), p.font, colors.Red)
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if err != nil {
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return err
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}
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messageScale := float32(28) / float32(p.baseFontSize)
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newMsg.W = int32(float32(newMsg.W) * messageScale)
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newMsg.H = int32(float32(newMsg.H) * messageScale)
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p.message = newMsg
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} else {
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// Update progress message
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percentComplete := float64(progressUpdate.Cur) / float64(progressUpdate.Max) * 100
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msg := fmt.Sprintf("Status: Downloading assets %.1f%% Complete", percentComplete)
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newMsg, err := NewStringItem(msg, p.font, colors.White)
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if err != nil {
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return err
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}
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messageScale := float32(28) / float32(p.baseFontSize)
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newMsg.W = int32(float32(newMsg.W) * messageScale)
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newMsg.H = int32(float32(newMsg.H) * messageScale)
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p.message = newMsg
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default:
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goto drained
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}
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default:
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// No update, do nothing
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}
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drained:
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if !gotUpdate {
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return nil
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}
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if progressUpdate.Err != nil {
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// Handle error
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newMsg, err := NewStringItem(
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fmt.Sprintf("Status: %s", progressUpdate.Err.Error()),
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p.font,
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colors.Red,
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)
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if err != nil {
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return err
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}
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messageScale := float32(28) / float32(p.baseFontSize)
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newMsg.W = int32(float32(newMsg.W) * messageScale)
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newMsg.H = int32(float32(newMsg.H) * messageScale)
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p.message = newMsg
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} else {
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// Update progress message using ONLY the latest update.
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percentComplete := float64(progressUpdate.Cur) / float64(progressUpdate.Max) * 100
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msg := fmt.Sprintf(
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"Status: Downloading assets %.1f%% Complete",
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percentComplete,
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)
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newMsg, err := NewStringItem(msg, p.font, colors.White)
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if err != nil {
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return err
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}
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messageScale := float32(28) / float32(p.baseFontSize)
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newMsg.W = int32(float32(newMsg.W) * messageScale)
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newMsg.H = int32(float32(newMsg.H) * messageScale)
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p.message = newMsg
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}
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return nil
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}
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