List proclamations inside of categories

F2 also redirects when no proclamations are selected (the default)
This commit is contained in:
NeilClack
2026-03-24 11:19:50 -05:00
parent 8d23841391
commit 9b6bae9511
3 changed files with 359 additions and 251 deletions
+4 -1
View File
@@ -9,7 +9,10 @@
"type": "go",
"request": "launch",
"mode": "debug",
"program": "rhemawave.go"
"program": "rhemawave.go",
"env": {
"DEBUGINFOD_URLS": ""
}
},
]
}
+247 -157
View File
@@ -2,134 +2,194 @@ package page
import (
"fmt"
"strconv"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/mathgl/mgl32"
"github.com/veandco/go-sdl2/sdl"
"gorm.io/gorm" // Ensure correct GORM import
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
// Scrollbar Visuals
var (
colorScrollTrack = sdl.Color{R: 255, G: 255, B: 255, A: 30}
colorScrollThumb = sdl.Color{R: 255, G: 255, B: 255, A: 100}
)
type FlatItem struct {
Label StringItem
ID string
IsCategory bool
Depth int
Expanded bool
}
type ProclamationOptions struct {
Base
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
proclamations []StringItem
proclamationIDs []string
activeMap map[int]bool // Maps display index to selected state
highlightIndex int
verticalMargin int32
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
// Tree State
allItems []*FlatItem
activeMap map[string]bool
highlightIndex int
// Scrolling State
scrollOffset int
maxVisible int
// Scrollbar Dimens
scrollTrackWidth int32
scrollTrackX int32
scrollTrackHeight int32
scrollTrackY int32
indentSize float32
verticalMargin int32
}
func (p *ProclamationOptions) Init(ctx *PageCtx) error {
var err error
p.verticalMargin = int32(20)
p.activeMap = make(map[int]bool)
p.proclamationIDs = make([]string, 0)
p.verticalMargin = 25
p.indentSize = 40.0
p.activeMap = make(map[string]bool)
p.allItems = []*FlatItem{}
p.scrollOffset = 0
p.scrollTrackWidth = 30
p.scrollTrackX = p.ScreenWidth - p.scrollTrackWidth
// Get font
fm := fontManager.Get()
font, ok := fm.GetFont("Roboto-Regular")
if !ok {
return fmt.Errorf("failed to get font: %w", sdl.GetError())
}
font, _ := fm.GetFont("Roboto-Regular")
p.font = font
// Get shaders
sm := shaderManager.Get()
p.textShader, ok = sm.Get("text")
if !ok {
return fmt.Errorf("failed to get text shader: %w", sdl.GetError())
p.textShader, _ = sm.Get("text")
p.solidShader, _ = sm.Get("solid_color")
p.Base.Init(ctx)
itemScale := float32(32) / float32(ctx.CfgPtr.StandardFontSize)
p.title, _ = NewStringItem("Proclamation Browser", p.font, colors.White)
p.title.Scale(float32(64) / float32(ctx.CfgPtr.StandardFontSize))
p.prompt, _ = NewStringItem("Arrows: Nav | Enter: Exp/Col | Space: Toggle | A: Accept | Back: Cancel", p.font, colors.White)
p.prompt.Scale(itemScale * 0.8)
// Calculation for visible area
areaHeight := float32(p.ScreenHeight) - 250
p.maxVisible = int(areaHeight / 47)
// Load current selections
var selected []db.Proclamation
p.Context.DbPtr.Where("selected = ?", true).Find(&selected)
for _, s := range selected {
p.activeMap[s.ID] = true
}
p.solidShader, ok = sm.Get("solid_color")
if !ok {
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
}
// Initialize base
if err := p.Base.Init(ctx); err != nil {
return fmt.Errorf("base init failed: %w", err)
}
// Get font size from database
baseFontSize := ctx.CfgPtr.StandardFontSize
// Calculate scales
titleScale := float32(64) / float32(baseFontSize)
itemScale := float32(32) / float32(baseFontSize)
// Create title
p.title, err = NewStringItem("Select Proclamations", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating title: %w", err)
}
p.title.Scale(titleScale)
// Create prompt
p.prompt, err = NewStringItem("Arrow Keys to navigate | Space to toggle | F2 to run | Enter to return", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating prompt: %w", err)
}
p.prompt.Scale(itemScale)
// Load proclamations from database
var proclamations []db.Proclamation
if result := p.Context.DbPtr.Find(&proclamations); result.Error != nil {
logger.Error("unable to query database for proclamations: %v", result.Error)
return fmt.Errorf("%s", result.Error)
}
// Create UI items for each available proclamation
for _, proclamation := range proclamations {
if !proclamation.Available {
continue
}
label, err := NewStringItem(proclamation.Name, p.font, colors.White)
if err != nil {
return fmt.Errorf("creating proclamation label: %w", err)
}
label.Scale(itemScale)
p.proclamations = append(p.proclamations, label)
p.proclamationIDs = append(p.proclamationIDs, proclamation.ID)
// Set initial selection state
if proclamation.Selected {
p.activeMap[len(p.proclamations)-1] = true
}
// Load Root Categories
var roots []db.ProclamationCategory
p.Context.DbPtr.Where("parent_id IS NULL OR parent_id = 0").Find(&roots)
for _, c := range roots {
p.allItems = append(p.allItems, p.createFlatItem(c.Name, fmt.Sprint(c.ID), true, 0))
}
p.layout()
return nil
}
func (p *ProclamationOptions) createFlatItem(name, id string, isCat bool, depth int) *FlatItem {
text := name
if isCat {
text = "[+] " + name
}
itemScale := float32(32) / float32(p.Context.CfgPtr.StandardFontSize)
lbl, _ := NewStringItem(text, p.font, colors.White)
lbl.Scale(itemScale)
return &FlatItem{Label: lbl, ID: id, IsCategory: isCat, Depth: depth}
}
func (p *ProclamationOptions) layout() {
// Position title at bottom
p.title.X = p.ScreenCenterX - p.title.W/2
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
// Position prompt above title
p.title.Y = 40
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
p.prompt.Y = p.ScreenHeight - 60
// Position proclamation items stacked upward from prompt
for i := range p.proclamations {
p.proclamations[i].X = p.ScreenCenterX - p.proclamations[i].W/2
if i == 0 {
p.proclamations[i].Y = p.prompt.Y - p.verticalMargin*2 - p.proclamations[i].H
} else {
p.proclamations[i].Y = p.proclamations[i-1].Y - p.proclamations[i].H - 10
startY := float32(p.ScreenHeight - 150)
p.scrollTrackY = 130
p.scrollTrackHeight = int32(startY) - 130 + 50
for i, item := range p.allItems {
item.Label.X = -5000 // Hidden
if i >= p.scrollOffset && i < p.scrollOffset+p.maxVisible {
visibleIdx := i - p.scrollOffset
// Cast to int32 for StringItem coordinates
item.Label.X = int32(60.0 + (float32(item.Depth) * p.indentSize))
item.Label.Y = int32(startY - (float32(visibleIdx) * 47.0))
}
}
}
func (p *ProclamationOptions) toggleExpansion(index int) {
item := p.allItems[index]
if !item.IsCategory {
return
}
pureName := item.Label.content[4:]
gl.DeleteTextures(1, &item.Label.ID)
itemScale := float32(32) / float32(p.Context.CfgPtr.StandardFontSize)
if item.Expanded {
p.collapse(index)
item.Label, _ = NewStringItem("[+] "+pureName, p.font, colors.White)
} else {
p.expand(index)
item.Label, _ = NewStringItem("[-] "+pureName, p.font, colors.White)
}
item.Label.Scale(itemScale)
item.Expanded = !item.Expanded
p.layout()
}
func (p *ProclamationOptions) expand(index int) {
parent := p.allItems[index]
parentID, _ := strconv.Atoi(parent.ID)
var newItems []*FlatItem
var cats []db.ProclamationCategory
p.Context.DbPtr.Where("parent_id = ?", parentID).Find(&cats)
for _, c := range cats {
newItems = append(newItems, p.createFlatItem(c.Name, fmt.Sprint(c.ID), true, parent.Depth+1))
}
var procs []db.Proclamation
p.Context.DbPtr.Where("category_id = ?", parentID).Find(&procs)
for _, pr := range procs {
newItems = append(newItems, p.createFlatItem(pr.Name, pr.ID, false, parent.Depth+1))
}
tail := append([]*FlatItem{}, p.allItems[index+1:]...)
p.allItems = append(p.allItems[:index+1], append(newItems, tail...)...)
}
func (p *ProclamationOptions) collapse(index int) {
depth := p.allItems[index].Depth
i := index + 1
for i < len(p.allItems) && p.allItems[i].Depth > depth {
gl.DeleteTextures(1, &p.allItems[i].Label.ID)
i++
}
p.allItems = append(p.allItems[:index+1], p.allItems[i:]...)
}
func (p *ProclamationOptions) HandleEvent(event *sdl.Event) error {
switch e := (*event).(type) {
case *sdl.KeyboardEvent:
@@ -140,100 +200,130 @@ func (p *ProclamationOptions) HandleEvent(event *sdl.Event) error {
case sdl.K_UP:
if p.highlightIndex > 0 {
p.highlightIndex--
if p.highlightIndex < p.scrollOffset {
p.scrollOffset--
}
}
case sdl.K_DOWN:
if p.highlightIndex < len(p.proclamations)-1 {
if p.highlightIndex < len(p.allItems)-1 {
p.highlightIndex++
if p.highlightIndex >= p.scrollOffset+p.maxVisible {
p.scrollOffset++
}
}
case sdl.K_BACKSPACE:
p.Context.NavigateTo(SETTINGS)
case sdl.K_SPACE:
// Toggle selection for highlighted item
if p.activeMap[p.highlightIndex] {
delete(p.activeMap, p.highlightIndex)
} else {
p.activeMap[p.highlightIndex] = true
case sdl.K_PAGEUP:
p.highlightIndex = p.scrollOffset
p.scrollOffset -= (p.maxVisible - 1)
if p.scrollOffset < 0 {
p.scrollOffset = 0
p.highlightIndex = 0
}
// Immediately save to database
if err := p.toggleProclamation(p.highlightIndex); err != nil {
return fmt.Errorf("failed to toggle proclamation: %w", err)
case sdl.K_PAGEDOWN:
bottomIdx := p.scrollOffset + p.maxVisible - 1
if bottomIdx >= len(p.allItems) {
bottomIdx = len(p.allItems) - 1
}
p.scrollOffset = bottomIdx
p.highlightIndex = bottomIdx
case sdl.K_RETURN:
// Just return to settings - no saving needed
p.toggleExpansion(p.highlightIndex)
case sdl.K_SPACE:
item := p.allItems[p.highlightIndex]
if !item.IsCategory {
p.activeMap[item.ID] = !p.activeMap[item.ID]
}
case sdl.K_a:
p.acceptChanges()
case sdl.K_BACKSPACE, sdl.K_ESCAPE:
p.Context.NavigateTo(SETTINGS)
}
p.layout()
}
return nil
}
// toggleProclamation immediately updates the database for the proclamation at the given display index
func (p *ProclamationOptions) toggleProclamation(displayIndex int) error {
if displayIndex < 0 || displayIndex >= len(p.proclamationIDs) {
return fmt.Errorf("invalid display index %d", displayIndex)
}
dbID := p.proclamationIDs[displayIndex]
isSelected := p.activeMap[displayIndex]
// Get the proclamation from database
var proclamation db.Proclamation
proclamation.ID = dbID
if result := p.Context.DbPtr.Find(&proclamation); result.Error != nil {
logger.Error("unable to query proclamation %s from database: %v", proclamation.ID, result.Error)
}
// Update the Selected field
proclamation.Selected = isSelected
if result := p.Context.DbPtr.Save(&proclamation); result.Error != nil {
logger.Error("failed to update proclamation %s: %v", proclamation.ID, result.Error)
return fmt.Errorf("%s", result.Error)
}
return nil
func (p *ProclamationOptions) acceptChanges() {
p.Context.DbPtr.Transaction(func(tx *gorm.DB) error {
tx.Model(&db.Proclamation{}).Where("1 = 1").Update("selected", false)
var ids []string
for id, active := range p.activeMap {
if active {
ids = append(ids, id)
}
}
if len(ids) > 0 {
tx.Model(&db.Proclamation{}).Where("id IN ?", ids).Update("selected", true)
}
return nil
})
p.Context.NavigateTo(SETTINGS)
}
func (p *ProclamationOptions) Render() error {
// Always render title and prompt
p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color)
p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color)
// No proclamations to display
if len(p.proclamations) == 0 {
if len(p.allItems) == 0 {
return nil
}
// Render highlight box behind selected item
p.RenderSolidColorQuad(
p.solidShader,
p.proclamations[p.highlightIndex].Position(),
p.proclamations[p.highlightIndex].RawDimensions(),
colors.White,
)
// Render proclamation items with appropriate colors
for i, item := range p.proclamations {
if p.activeMap[i] {
// Selected items are green
item.Color = colors.Green
} else if i == p.highlightIndex {
// Highlighted item is black (shows on white background)
item.Color = colors.Black
} else {
// Normal items are white
item.Color = colors.White
}
p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color)
// Highlight Box
if p.highlightIndex >= p.scrollOffset && p.highlightIndex < p.scrollOffset+p.maxVisible {
target := p.allItems[p.highlightIndex].Label
p.RenderSolidColorQuad(p.solidShader, target.Position(), target.RawDimensions(), colors.White)
}
for i := p.scrollOffset; i < p.scrollOffset+p.maxVisible && i < len(p.allItems); i++ {
item := p.allItems[i]
if i == p.highlightIndex {
item.Label.Color = colors.Black
} else if item.IsCategory {
item.Label.Color = colors.Cyan
} else if p.activeMap[item.ID] {
item.Label.Color = colors.Green
} else {
item.Label.Color = colors.White
}
p.RenderTexture(p.textShader, item.Label.ID, item.Label.Position(), item.Label.RawDimensions(), item.Label.Color)
}
p.renderScrollbar()
return nil
}
func (p *ProclamationOptions) renderScrollbar() {
total := len(p.allItems)
if total <= p.maxVisible {
return
}
// 1. Render Track
p.RenderSolidColorQuad(p.solidShader,
mgl32.Vec2{float32(p.scrollTrackX), float32(p.scrollTrackY)},
mgl32.Vec2{float32(p.scrollTrackWidth), float32(p.scrollTrackHeight)},
colorScrollTrack)
// Thumb Math
visibleRatio := float32(p.maxVisible) / float32(total)
scrollRatio := float32(p.scrollOffset) / float32(total)
thumbHeight := float32(p.scrollTrackHeight) * visibleRatio
if thumbHeight < 20 {
thumbHeight = 20
}
thumbY := float32(p.scrollTrackY) + (float32(p.scrollTrackHeight) * scrollRatio)
// 2. Render Thumb
p.RenderSolidColorQuad(p.solidShader,
mgl32.Vec2{float32(p.scrollTrackX + 2), thumbY},
mgl32.Vec2{float32(p.scrollTrackWidth - 4), thumbHeight},
colorScrollThumb)
}
func (p *ProclamationOptions) Destroy() error {
gl.DeleteTextures(1, &p.title.ID)
gl.DeleteTextures(1, &p.prompt.ID)
for _, item := range p.proclamations {
gl.DeleteTextures(1, &item.ID)
for _, item := range p.allItems {
gl.DeleteTextures(1, &item.Label.ID)
}
return nil
}
+108 -93
View File
@@ -67,6 +67,7 @@ import (
"rhemawavetech.com/rhemawave/internal/colors"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/fontManager"
"rhemawavetech.com/rhemawave/internal/logger"
"rhemawavetech.com/rhemawave/internal/mixer"
colorPattern "rhemawavetech.com/rhemawave/internal/pattern/color"
linePattern "rhemawavetech.com/rhemawave/internal/pattern/line"
@@ -194,81 +195,78 @@ type ScrollerPage struct {
}
func (p *ScrollerPage) Init(ctx *PageCtx) error {
// 1. Basic configuration and Deque allocation
// We do this first so Destroy() has a valid object to clean up if we fail later.
p.increment = 100.0
p.velocity = 800.0
p.SetAutoVelocity(true, -4000.0, 4000.0, 100.0, 2.5, 6.0)
standardFontSize := ctx.CfgPtr.StandardFontSize
baseFontSize := ctx.CfgPtr.StandardFontSize
p.fontScale = float32(standardFontSize) / float32(baseFontSize)
nLines := int(p.ScreenHeight/int32(standardFontSize)) + 5
p.lines = NewLineDeque(nLines * 2)
// 2. Initialize Base and Managers
p.Base.Init(ctx)
sm := shaderManager.Get()
fm := fontManager.Get()
if fm == nil || sm == nil {
return fmt.Errorf("critical systems (font/shader managers) not initialized")
}
// Get font
// 3. Resource Loading: Font
font, ok := fm.GetFont("Scrambled")
if !ok {
return fmt.Errorf("unable to fetch font 'Scrambled'")
if !ok || font == nil {
return fmt.Errorf("unable to fetch font 'Scrambled': font is nil")
}
p.font = font
p.Base.Init(ctx)
// Get text shader
// 4. Resource Loading: Shader
textShader, ok := sm.Get("text")
if !ok {
return fmt.Errorf("text shader not found")
if !ok || textShader == nil {
return fmt.Errorf("text shader not found or is nil")
}
p.shader = textShader
// Load proclamation words from database
// 5. Calculate Font Metrics (Now safe because p.font is guaranteed)
spaceGlyph, ok := fm.GetGlyph(p.font.Name, ' ')
if !ok {
return fmt.Errorf("failed to get space glyph for font: %s", p.font.Name)
}
p.spaceWidth = int32(float32(spaceGlyph.Advance) * p.fontScale)
// Get line height (Using a temporary texture then immediate cleanup)
tmpStrID, _, H, err := fm.NewCreateStringTexture(p.font.Name, "Mg", p.shader)
if err != nil {
return fmt.Errorf("failed to create sample texture for metrics: %w", err)
}
p.lineHeight = int32(float32(H) * p.fontScale)
gl.DeleteTextures(1, &tmpStrID)
// 6. Load Data: Proclamations
if err := p.loadProclamations(); err != nil {
// Don't stop execution, just show fallback words
p.words = strings.Fields("No Proclamations Selected!")
// If no proclamations, we must stop here or we'll crash in createLine
p.Context.NavigateTo(PROCLAMATIONS)
return fmt.Errorf("navigation triggered: %w", err)
}
p.wordIndex = 0
// Get line pattern from database
var err error
// 7. Load Data: Patterns
linePatternName := p.Base.Context.CfgPtr.LinePattern
p.activePattern, err = linePattern.Get(linePatternName)
if err != nil {
return fmt.Errorf("failed to load line pattern '%s': %w", linePatternName, err)
}
// Initialize color pattern
var baseColors = []sdl.Color{
colors.Tan,
colors.PeachPuff,
colors.LightCyan,
colors.LightSeaGreen,
colors.MediumTurquoise,
colors.DarkCyan,
colors.MediumPurple,
colors.Tan, colors.PeachPuff, colors.LightCyan,
colors.LightSeaGreen, colors.MediumTurquoise,
colors.DarkCyan, colors.MediumPurple,
}
p.colorPattern = colorPattern.NewColorPattern(baseColors)
// Get font sizes from database (optimize: load once, cache as int32)
standardFontSize := p.Base.Context.CfgPtr.StandardFontSize
baseFontSize := p.Base.Context.CfgPtr.StandardFontSize
// Font setup (optimized: calculate once, reuse)
p.fontScale = float32(standardFontSize) / float32(baseFontSize)
nLines := int(p.ScreenHeight / int32(standardFontSize))
p.lines = NewLineDeque(nLines * 2)
// Calculate space width once
spaceGlyph, ok := fm.GetGlyph(p.font.Name, ' ')
if !ok {
return fmt.Errorf("failed to get space glyph")
}
p.spaceWidth = int32(float32(spaceGlyph.Advance) * p.fontScale)
// Get line height from a sample string
tmpStrID, _, H, err := fm.NewCreateStringTexture(p.font.Name, "Mg", p.shader)
if err != nil {
return fmt.Errorf("failed to create sample texture: %w", err)
}
p.lineHeight = int32(float32(H) * p.fontScale)
gl.DeleteTextures(1, &tmpStrID)
p.lineCtx = &linePattern.LineRenderContext{
ScreenWidth: p.ScreenWidth,
Font: p.font,
@@ -276,37 +274,23 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
SpaceWidth: p.spaceWidth,
}
// Create initial lines
// 8. Generate Initial Visual State
for i := 0; i < nLines; i++ {
if err := p.createLine(i, true); err != nil {
return fmt.Errorf("failed to create initial line %d: %w", i, err)
}
}
// Audio setup
// 9. Audio Initialization
audioDeviceName := p.Base.Context.CfgPtr.SelectedAudioDevice
// Switch audio devices if needed
if mixer.CurrentDevice() != audioDeviceName {
if err := mixer.SwitchDevice(audioDeviceName); err != nil {
} else {
}
_ = mixer.SwitchDevice(audioDeviceName)
}
// Start audio playback
selectedAudio := p.Base.Context.CfgPtr.SelectedAudio
assetsDir := p.Base.Context.CfgPtr.AssetsDir
if selectedAudio == "" {
} else {
if err := mixer.Play(filepath.Join(assetsDir, selectedAudio), true, p.Base.Context.CfgPtr); err != nil {
}
}
currentDevice := mixer.CurrentDevice()
if currentDevice == "" {
currentDevice = "default"
if selectedAudio != "" {
_ = mixer.Play(filepath.Join(assetsDir, selectedAudio), true, p.Base.Context.CfgPtr)
}
return nil
@@ -316,19 +300,23 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
func (p *ScrollerPage) loadProclamations() error {
p.words = []string{}
// Get all selected proclamations from database
// 1. Query only Selected AND Available records directly from the DB
var proclamations []db.Proclamation
p.Base.Context.DbPtr.Find(&proclamations)
err := p.Base.Context.DbPtr.Where("selected = ? AND available = ?", true, true).Find(&proclamations).Error
// Build word list from selected, available proclamations
for _, proclamation := range proclamations {
if proclamation.Selected && proclamation.Available {
// Split content into words and add to list
words := strings.Fields(proclamation.Content)
p.words = append(p.words, words...)
}
if err != nil {
logger.Error("Database query failed: %v", err)
return err
}
// 2. Build word list
for _, proclamation := range proclamations {
// strings.Fields handles multiple spaces and newlines automatically
words := strings.Fields(proclamation.Content)
p.words = append(p.words, words...)
}
// 3. Handle empty state
if len(p.words) == 0 {
p.words = strings.Fields("No Proclamations Selected!")
return fmt.Errorf("no proclamations selected or available")
@@ -580,33 +568,60 @@ func (p *ScrollerPage) Render() error {
return nil
}
// Drop references
func (p *ScrollerPage) Destroy() error {
if p == nil {
return nil
}
mixer.Stop(1000, p.Context.CfgPtr)
// GL cleanup — delete all text textures
for i := 0; i < p.lines.Len(); i++ {
line := p.lines.Get(i)
for j := range line.words {
if id := line.words[j].ID; id != 0 {
gl.DeleteTextures(1, &line.words[j].ID)
line.words[j].ID = 0
}
}
// 1. Audio Guard
// Ensure Context and CfgPtr exist before stopping the mixer
if p.Context != nil && p.Context.CfgPtr != nil {
mixer.Stop(1000, p.Context.CfgPtr)
}
gl.Flush()
// 2. Lines / OpenGL Guard
// We only iterate and delete textures if the deque was actually allocated
if p.lines != nil {
for i := 0; i < p.lines.Len(); i++ {
line := p.lines.Get(i)
for j := range line.words {
// Double-check word ID to avoid redundant GL calls
if line.words[j].ID != 0 {
gl.DeleteTextures(1, &line.words[j].ID)
line.words[j].ID = 0
}
}
}
p.lines.Clear() // Optional: clear circular buffer internal refs
p.lines = nil
}
// Drop references for GC
p.lines = nil
p.words = nil
p.lineCtx = nil
p.font = nil
p.shader = nil
p.colorPattern = nil
// 3. Pointer Cleanup Guards
// Explicitly setting to nil to help the Garbage Collector,
// but only if they aren't already nil.
if p.words != nil {
p.words = nil
}
if p.lineCtx != nil {
p.lineCtx = nil
}
if p.font != nil {
p.font = nil
}
if p.shader != nil {
p.shader = nil
}
if p.colorPattern != nil {
p.colorPattern = nil
}
// Final GPU sync
gl.Flush()
return nil
}