Add input logging

This commit is contained in:
NeilClack
2026-03-13 19:07:34 -05:00
parent 74ee65c398
commit 8b0cf81e85
4 changed files with 81 additions and 5 deletions
+10
View File
@@ -378,7 +378,17 @@ func (app *Application) handleEvents() {
app.running = false
return
case *sdl.TextInputEvent:
logger.Info("[EVENT] TextInputEvent: text=%q, IsTextInputActive=%v", e.GetText(), sdl.IsTextInputActive())
case *sdl.KeyboardEvent:
eventType := "KEYDOWN"
if e.Type == sdl.KEYUP {
eventType = "KEYUP"
}
logger.Info("[EVENT] KeyboardEvent: type=%s, sym=%d (%s), scancode=%d, mod=0x%04x, IsTextInputActive=%v",
eventType, e.Keysym.Sym, sdl.GetKeyName(e.Keysym.Sym), e.Keysym.Scancode, e.Keysym.Mod, sdl.IsTextInputActive())
if e.Type == sdl.KEYDOWN && e.Repeat == 0 {
isCtrlPressed := (e.Keysym.Mod&sdl.KMOD_CTRL) != 0 || (e.Keysym.Mod&sdl.KMOD_GUI) != 0
if e.Keysym.Sym == sdl.K_c && isCtrlPressed {