Optimize proclamation loading
This commit is contained in:
+177
-223
@@ -1,59 +1,3 @@
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// ATTENTION: TED
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//
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// # Integrated Multi-Domain Rhema Wave Generation System
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//
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// This module implements the complete Rhema Wave generation system by synchronizing multiple
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// subsystems that operate simultaneously across spatial, temporal, and chromatic
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// domains to produce a unified frequency-structured visual output for subliminal proclamation display.
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//
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// The technology addresses the fundamental challenge of presenting textual proclamation content
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// in a format optimized for subconscious processing rather than conscious reading. Conventional
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// subliminal text systems use isolated techniques (simple masking, single-frequency flashing, or
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// uniform scrolling) that operate in only one domain. Our system integrates four mathematically-
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// synchronized subsystems, each generating Fibonacci-based patterns in different domains, creating
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// a compound frequency signature designed to enhance subconscious absorption while maintaining
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// conscious illegibility.
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//
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// The system architecture integrates:
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//
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// 1. Spatial Character Transformation - Each rendered character undergoes Fibonacci-based
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// block scrambling (described separately), creating local spatial frequency patterns at
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// the character level.
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//
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// 2. Spatial Line Distribution - Text lines contain varying word counts following an oscillating
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// Fibonacci sequence (1, 1, 2, 3, 5, 8, 13... then reversing), creating a macro-level
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// two-dimensional wave pattern in the display geometry and ensuring balanced temporal
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// exposure of proclamation content segments.
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//
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// 3. Temporal Color Modulation - Sequential words receive colors from an intent-based palette,
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// with color duration determined by an oscillating Fibonacci sequence, creating rhythmic
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// chromatic variation synchronized with natural mathematical progression.
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//
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// 4. Temporal Velocity Modulation - Display scroll velocity oscillates between negative and
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// positive extremes with acceleration/deceleration rates and hold periods, creating a
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// "breathing" temporal rhythm for the entire visual field.
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//
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// The key innovation lies in the temporal and mathematical synchronization of these subsystems.
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// All four operate on Fibonacci-derived parameters, creating harmonic relationships between the
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// spatial frequencies (character scrambling, line wave patterns), chromatic frequencies (color
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// duration oscillation), and temporal frequencies (scroll velocity modulation). This multi-domain
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// integration produces what we term the "Rhema Wave" - a compound frequency signature where
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// spatial, temporal, and chromatic patterns reinforce each other through mathematical harmony.
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//
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// Key differentiators from existing solutions:
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// - Integrates four distinct Fibonacci-based frequency generators in a single system
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// - Synchronizes pattern generation across spatial, temporal, and chromatic domains
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// - Creates compound frequency signatures rather than isolated single-domain effects
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// - Maintains character-specific and content-specific mathematical structure throughout
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// - Uses bidirectional oscillation across multiple subsystems for rhythmic coherence
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// - Combines macro-level (line patterns, velocity) and micro-level (character, color) modulation
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//
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// The system loads proclamation text content, processes it through all four subsystems simultaneously,
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// and generates a continuously scrolling display where every element - from individual character
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// pixels to overall scroll rhythm - contributes to the unified Rhema Wave output. The mathematical
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// relationships between subsystems create interference patterns and harmonic resonances designed
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// to enhance subconscious processing of the proclamation content while maintaining conscious
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// illegibility through the character scrambling subsystem.
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package page
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import (
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@@ -77,7 +21,7 @@ import (
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const (
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defaultProclamationID string = "f3d42354-3197-45e4-9b08-be447f14386d"
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proclamationPlayCount int = 10
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defaultProclamationPlayCount int = 10
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defaultProclamationPlayCount int = 1
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)
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type Line struct {
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@@ -85,6 +29,15 @@ type Line struct {
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width int32
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}
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// proclamationStream tracks one proclamation and how many full loops it should play.
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type proclamationStream struct {
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name string
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words []string
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repeat int
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completed int
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wordIndex int
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}
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// LineDeque is a double-ended queue for Line values backed by a circular buffer.
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// It avoids O(n) prepend and prevents capacity leaks from head-of-slice removal.
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type LineDeque struct {
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@@ -171,8 +124,9 @@ func (d *LineDeque) Clear() {
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type ScrollerPage struct {
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Base
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words []string
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wordIndex int
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streams []proclamationStream
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streamIndex int
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lines *LineDeque
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lineHeight int32
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shader *shaderManager.Shader
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@@ -185,6 +139,9 @@ type ScrollerPage struct {
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scrollY float32
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fontScale float32
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// Reuse one GL texture per unique word.
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wordTextureCache map[string]StringItem
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increment float32
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velocity float32
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@@ -227,13 +184,14 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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logger.Info("Shader Program ID: %d", textShader.ProgramID)
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logger.Info("p.shader Program ID: %d", p.shader.ProgramID)
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// Load proclamation words from database
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p.wordTextureCache = make(map[string]StringItem, 256)
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// Load proclamation streams from database
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if err := p.loadProclamations(); err != nil {
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logger.Error("Error loading proclamations: %v", err)
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p.Context.NavigateTo(PROCLAMATIONS)
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return nil
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}
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p.wordIndex = 0
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// Get line pattern from database
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var err error
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@@ -256,25 +214,19 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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}
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p.colorPattern = colorPattern.NewColorPattern(baseColors)
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// Get font sizes from database (optimize: load once, cache as int32)
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// Match the working page's logic exactly:
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p.fontScale = float32(32) / float32(p.Context.CfgPtr.StandardFontSize)
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// Font setup
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nLines := int(float32(p.ScreenHeight) / 32.0) // 32 is your target visual size
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p.fontScale = float32(32) / float32(p.Context.CfgPtr.StandardFontSize)
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nLines := int(float32(p.ScreenHeight) / 32.0)
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p.lines = NewLineDeque(nLines * 2)
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// Calculate space width using the SCALE ratio, not the font size int
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// Calculate space width using the scale ratio.
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spaceGlyph, ok := fm.GetGlyph(font.Name, ' ')
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if !ok {
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return fmt.Errorf("failed to get space glyph")
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}
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p.spaceWidth = int32(float32(spaceGlyph.Advance) * p.fontScale)
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// Get line height using the SCALE ratio
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if fm == nil {
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logger.Error("FontManager somehow ended up nil...")
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}
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// Get line height using the same scale ratio.
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tmpStrID, _, H, err := fm.NewCreateStringTexture(font.Name, "Mg", p.shader)
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if err != nil {
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return fmt.Errorf("failed to create sample texture: %w", err)
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@@ -290,7 +242,7 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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}
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// Create initial lines
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for i := 0; i < nLines; i++ {
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for i := range nLines {
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if err := p.createLine(i, true); err != nil {
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return fmt.Errorf("failed to create initial line %d: %w", i, err)
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}
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@@ -298,92 +250,154 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
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// Audio setup
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audioDeviceName := p.Context.CfgPtr.SelectedAudioDevice
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// Switch audio devices if needed
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if mixer.CurrentDevice() != audioDeviceName {
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if err := mixer.SwitchDevice(audioDeviceName); err != nil {
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} else {
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logger.Error("failed to switch audio device: %v", err)
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}
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}
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// Start audio playback
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// selectedAudio := p.Context.CfgPtr.SelectedAudio
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assetsDir := p.Context.CfgPtr.AssetsDir
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audioFile := filepath.Join(assetsDir, "audio/audio.wav")
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logger.Info("Attempting to play %s", audioFile)
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if err := mixer.Play(audioFile, true, p.Context.CfgPtr); err != nil {
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logger.Error("Mixer returned an error: %v", err) // ADD THIS
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logger.Error("Mixer returned an error: %v", err)
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}
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currentDevice := mixer.CurrentDevice()
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if currentDevice == "" {
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currentDevice = "default"
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}
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_ = currentDevice
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return nil
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}
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// loadProclamations loads selected proclamations from the database
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// loadProclamations loads selected proclamations as stream units (not one giant word list).
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func (p *ScrollerPage) loadProclamations() error {
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p.words = []string{}
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p.streams = p.streams[:0]
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// Get all selected proclamations from database
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var proclamations []db.Proclamation
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err := p.Context.DbPtr.Where("selected = ?", true).Find(&proclamations).Error
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if err != nil {
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var selected []db.Proclamation
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if err := p.Context.DbPtr.Where("selected = ?", true).Find(&selected).Error; err != nil {
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return err
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}
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var defaultProclamation db.Proclamation
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err = p.Context.DbPtr.Where("ID = ?", defaultProclamationID).Find(&defaultProclamation).Error
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if err != nil {
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if err := p.Context.DbPtr.Where("ID = ?", defaultProclamationID).First(&defaultProclamation).Error; err != nil {
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return err
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}
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// Build word list from selected, available proclamations
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defaultWords := strings.Fields(defaultProclamation.Content)
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for _, proclamation := range proclamations {
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words := strings.Fields(proclamation.Content)
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// Pre-allocate: 10x proclamation words + 1x default words
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batch := make([]string, 0, len(words)*10+len(defaultWords))
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for range 10 {
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logger.Debug("Adding %s", proclamation.Name)
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batch = append(batch, words...)
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// Build interleaved stream:
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// each selected proclamation repeats N times, then default repeats once.
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for _, proclamation := range selected {
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// Prevent default proclamation from being treated as a normal selected proclamation.
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if proclamation.ID == defaultProclamationID {
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continue
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}
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logger.Debug("Adding %s", defaultProclamation.Name)
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batch = append(batch, defaultWords...)
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p.words = append(p.words, batch...)
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words := strings.Fields(proclamation.Content)
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if len(words) == 0 {
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continue
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}
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p.streams = append(p.streams, proclamationStream{
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name: proclamation.Name,
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words: words,
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repeat: proclamationPlayCount, // 10
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})
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if len(defaultWords) > 0 {
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p.streams = append(p.streams, proclamationStream{
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name: defaultProclamation.Name,
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words: defaultWords,
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repeat: 1, // play once between selected proclamations
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})
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}
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}
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if len(p.words) == 0 {
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return fmt.Errorf("Failed to load proclamations, no proclamations selected!")
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// Fallback: if no non-default selected proclamations, at least play default.
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if len(p.streams) == 0 && len(defaultWords) > 0 {
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p.streams = append(p.streams, proclamationStream{
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name: defaultProclamation.Name,
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words: defaultWords,
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repeat: 1,
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})
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}
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if len(p.streams) == 0 {
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return fmt.Errorf("failed to load proclamations: no proclamation words available")
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}
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p.streamIndex = 0
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return nil
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}
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// createLine is a helper to generate a new line at a specific index
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// isInitial determines if this is during initialization (positions from top)
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// or dynamic creation (positions relative to existing lines)
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func (p *ScrollerPage) createLine(index int, isInitial bool) error {
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words := p.activePattern.GetNextLine(p.words, &p.wordIndex, p.lineCtx)
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// nextLineWords gets words for the current line and advances proclamation stream when needed.
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func (p *ScrollerPage) nextLineWords() []string {
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if len(p.streams) == 0 {
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return nil
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}
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s := &p.streams[p.streamIndex]
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if len(s.words) == 0 {
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p.streamIndex = (p.streamIndex + 1) % len(p.streams)
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return p.nextLineWords()
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}
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prevIdx := s.wordIndex
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words := p.activePattern.GetNextLine(s.words, &s.wordIndex, p.lineCtx)
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// If word index wraps, one full proclamation pass completed.
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if s.wordIndex < prevIdx {
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s.completed++
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targetRepeats := s.repeat
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if targetRepeats <= 0 {
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targetRepeats = 1
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}
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logger.Debug("Now playing proclamation: %s", s.name)
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if s.completed >= targetRepeats {
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logger.Debug("Advancing proclamation stream: %s", s.name)
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s.completed = 0
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s.wordIndex = 0
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p.streamIndex = (p.streamIndex + 1) % len(p.streams)
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}
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}
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return words
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}
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// getCachedWord returns a reusable textured StringItem for a word.
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func (p *ScrollerPage) getCachedWord(word string) (StringItem, error) {
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if cached, ok := p.wordTextureCache[word]; ok {
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return cached, nil
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}
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base, err := NewStringItem(word, p.font, sdl.Color{R: 255, G: 255, B: 255, A: 255})
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if err != nil {
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return StringItem{}, fmt.Errorf("unable to create cached string item for word '%s': %w", word, err)
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}
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base.Scale(p.fontScale)
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p.wordTextureCache[word] = base
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return base, nil
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}
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// buildLineFromWords builds a line using cached texture IDs and per-instance color/position.
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func (p *ScrollerPage) buildLineFromWords(words []string) (Line, error) {
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line := Line{words: []StringItem{}}
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for _, word := range words {
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if word == "" {
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continue
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}
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item, err := NewStringItem(word, p.font, p.colorPattern.Color())
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cached, err := p.getCachedWord(word)
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if err != nil {
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return fmt.Errorf("unable to create string item for word '%s': %w", word, err)
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return Line{}, err
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}
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item.Scale(p.fontScale)
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item := cached
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item.Color = p.colorPattern.Color()
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if len(line.words) > 0 {
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line.width += p.spaceWidth
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@@ -392,18 +406,12 @@ func (p *ScrollerPage) createLine(index int, isInitial bool) error {
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line.width += item.W
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}
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// Calculate horizontal position (centered)
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return line, nil
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}
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// positionLine sets X/Y for all words in a line.
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func (p *ScrollerPage) positionLine(line *Line, baseY int32) {
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startX := p.ScreenCenterX - (line.width / 2)
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// Calculate vertical position
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var baseY int32
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if isInitial {
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baseY = int32(p.scrollY) - int32(p.lineHeight)*int32(index)
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} else {
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baseY = 0 // Will be set by caller based on context
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}
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// Position all words in the line
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for j := range line.words {
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if j == 0 {
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line.words[j].X = startX
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@@ -412,6 +420,25 @@ func (p *ScrollerPage) createLine(index int, isInitial bool) error {
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}
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line.words[j].Y = baseY
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}
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}
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// createLine is a helper to generate a new line at a specific index.
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// isInitial determines if this is during initialization (positions from top)
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// or dynamic creation (positions relative to existing lines).
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func (p *ScrollerPage) createLine(index int, isInitial bool) error {
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words := p.nextLineWords()
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line, err := p.buildLineFromWords(words)
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if err != nil {
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return err
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}
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var baseY int32
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if isInitial {
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baseY = int32(p.scrollY) - int32(p.lineHeight)*int32(index)
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} else {
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baseY = 0
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}
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p.positionLine(&line, baseY)
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if isInitial {
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p.lines.PushBack(line)
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@@ -463,10 +490,7 @@ func (p *ScrollerPage) Update(dt float32) error {
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if p.velocity > 0 {
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// Moving up: replace lines that go off top
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for p.lines.Len() > 0 && len(p.lines.Front().words) > 0 && p.lines.Front().words[0].Y > p.ScreenHeight {
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old := p.lines.PopFront()
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for _, word := range old.words {
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gl.DeleteTextures(1, &word.ID)
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}
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_ = p.lines.PopFront() // no texture delete; textures are shared via cache
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if err := p.addLineAtBottom(); err != nil {
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return err
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@@ -480,10 +504,7 @@ func (p *ScrollerPage) Update(dt float32) error {
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break
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}
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old := p.lines.PopBack()
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for _, word := range old.words {
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gl.DeleteTextures(1, &word.ID)
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}
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_ = p.lines.PopBack() // no texture delete; textures are shared via cache
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if err := p.addLineAtTop(); err != nil {
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return err
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@@ -494,32 +515,14 @@ func (p *ScrollerPage) Update(dt float32) error {
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return nil
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}
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// addLineAtBottom creates and adds a new line at the bottom of the display
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// addLineAtBottom creates and adds a new line at the bottom of the display.
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func (p *ScrollerPage) addLineAtBottom() error {
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newWords := p.activePattern.GetNextLine(p.words, &p.wordIndex, p.lineCtx)
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line := Line{words: []StringItem{}}
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for _, word := range newWords {
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if word == "" {
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continue
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}
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item, err := NewStringItem(word, p.font, p.colorPattern.Color())
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if err != nil {
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return fmt.Errorf("unable to create string item for word '%s': %w", word, err)
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}
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item.Scale(p.fontScale)
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if len(line.words) > 0 {
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line.width += p.spaceWidth
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}
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line.words = append(line.words, item)
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line.width += item.W
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newWords := p.nextLineWords()
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line, err := p.buildLineFromWords(newWords)
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if err != nil {
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return err
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}
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startX := p.ScreenCenterX - (line.width / 2)
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// Position relative to last existing line
|
||||
var baseY int32
|
||||
if p.lines.Len() > 0 && len(p.lines.Back().words) > 0 {
|
||||
baseY = p.lines.Back().words[0].Y - int32(p.lineHeight)
|
||||
@@ -527,45 +530,19 @@ func (p *ScrollerPage) addLineAtBottom() error {
|
||||
baseY = -int32(p.lineHeight)
|
||||
}
|
||||
|
||||
for j := range line.words {
|
||||
if j == 0 {
|
||||
line.words[j].X = startX
|
||||
} else {
|
||||
line.words[j].X = line.words[j-1].X + line.words[j-1].W + p.spaceWidth
|
||||
}
|
||||
line.words[j].Y = baseY
|
||||
}
|
||||
|
||||
p.positionLine(&line, baseY)
|
||||
p.lines.PushBack(line)
|
||||
return nil
|
||||
}
|
||||
|
||||
// addLineAtTop creates and adds a new line at the top of the display
|
||||
// addLineAtTop creates and adds a new line at the top of the display.
|
||||
func (p *ScrollerPage) addLineAtTop() error {
|
||||
newWords := p.activePattern.GetNextLine(p.words, &p.wordIndex, p.lineCtx)
|
||||
line := Line{words: []StringItem{}}
|
||||
|
||||
for _, word := range newWords {
|
||||
if word == "" {
|
||||
continue
|
||||
}
|
||||
item, err := NewStringItem(word, p.font, p.colorPattern.Color())
|
||||
if err != nil {
|
||||
return fmt.Errorf("unable to create string item for word '%s': %w", word, err)
|
||||
}
|
||||
|
||||
item.Scale(p.fontScale)
|
||||
|
||||
if len(line.words) > 0 {
|
||||
line.width += p.spaceWidth
|
||||
}
|
||||
line.words = append(line.words, item)
|
||||
line.width += item.W
|
||||
newWords := p.nextLineWords()
|
||||
line, err := p.buildLineFromWords(newWords)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
startX := p.ScreenCenterX - (line.width / 2)
|
||||
|
||||
// Position relative to first existing line
|
||||
var baseY int32
|
||||
if p.lines.Len() > 0 && len(p.lines.Front().words) > 0 {
|
||||
baseY = p.lines.Front().words[0].Y + int32(p.lineHeight)
|
||||
@@ -573,15 +550,7 @@ func (p *ScrollerPage) addLineAtTop() error {
|
||||
baseY = p.ScreenHeight
|
||||
}
|
||||
|
||||
for j := range line.words {
|
||||
if j == 0 {
|
||||
line.words[j].X = startX
|
||||
} else {
|
||||
line.words[j].X = line.words[j-1].X + line.words[j-1].W + p.spaceWidth
|
||||
}
|
||||
line.words[j].Y = baseY
|
||||
}
|
||||
|
||||
p.positionLine(&line, baseY)
|
||||
p.lines.PushFront(line)
|
||||
return nil
|
||||
}
|
||||
@@ -608,40 +577,25 @@ func (p *ScrollerPage) Destroy() error {
|
||||
|
||||
mixer.Stop(1000, p.Context.CfgPtr)
|
||||
|
||||
// GL cleanup — delete all text textures
|
||||
if p.lines != nil {
|
||||
for i := 0; i < p.lines.Len(); i++ {
|
||||
line := p.lines.Get(i)
|
||||
for j := range line.words {
|
||||
if id := line.words[j].ID; id != 0 {
|
||||
gl.DeleteTextures(1, &line.words[j].ID)
|
||||
line.words[j].ID = 0
|
||||
}
|
||||
}
|
||||
// Delete each cached word texture exactly once.
|
||||
for k, item := range p.wordTextureCache {
|
||||
if item.ID != 0 {
|
||||
id := item.ID
|
||||
gl.DeleteTextures(1, &id)
|
||||
}
|
||||
delete(p.wordTextureCache, k)
|
||||
}
|
||||
|
||||
gl.Flush()
|
||||
|
||||
// Drop references for GC safely
|
||||
if p.lines != nil {
|
||||
p.lines = nil
|
||||
}
|
||||
if p.words != nil {
|
||||
p.words = nil
|
||||
}
|
||||
if p.lineCtx != nil {
|
||||
p.lineCtx = nil
|
||||
}
|
||||
if p.font != nil {
|
||||
p.font = nil
|
||||
}
|
||||
if p.shader != nil {
|
||||
p.shader = nil
|
||||
}
|
||||
if p.colorPattern != nil {
|
||||
p.colorPattern = nil
|
||||
}
|
||||
p.lines = nil
|
||||
p.streams = nil
|
||||
p.lineCtx = nil
|
||||
p.font = nil
|
||||
p.shader = nil
|
||||
p.colorPattern = nil
|
||||
p.wordTextureCache = nil
|
||||
|
||||
return nil
|
||||
}
|
||||
@@ -662,7 +616,7 @@ func (p *ScrollerPage) SetAutoVelocity(enabled bool, floor, ceiling, step, delay
|
||||
p.velocity = p.velocityFloor
|
||||
}
|
||||
|
||||
// updateAutoVelocity handles automatic velocity changes
|
||||
// updateAutoVelocity handles automatic velocity changes.
|
||||
func (p *ScrollerPage) updateAutoVelocity(dt float32) {
|
||||
if !p.autoVelocity {
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user