audio selection works

This commit is contained in:
NeilClack
2026-06-17 00:46:56 -05:00
parent 4b7d2c13d5
commit 74874f97c5
6 changed files with 598 additions and 143 deletions
-1
View File
@@ -116,7 +116,6 @@ func Run() {
AssetsDir: dataDir,
SystemLevel: "BASIC",
SelectedAudioDevice: "default",
SelectedAudio: "audio.wav",
InitialFontSize: 128,
StandardFontSize: 32,
LinePattern: "fibonacci",
+1 -1
View File
@@ -42,7 +42,7 @@ func Connect(dbpath string) (*gorm.DB, error) {
// Migrate the database schema
func Migrate(db *gorm.DB) error {
// Pass all models to be migrated to this function call.
if err := db.AutoMigrate(&AppConfig{}, &Log{}, &Proclamation{}, &ProclamationCategory{}, &SolfeggioFrequency{}); err != nil {
if err := db.AutoMigrate(&AppConfig{}, &Log{}, &Proclamation{}, &ProclamationCategory{}, &SolfeggioFrequency{}, &AudioFile{}); err != nil {
return err
}
return nil
+8 -1
View File
@@ -10,7 +10,6 @@ type AppConfig struct {
EmailAddress string
LicenseKey string
SystemLevel string // BASIC, ADVANCED, ELITE, COMMERCIAL
SelectedAudio string // Audio filepath
SelectedAudioDevice string // The pipewire device name
InitialFontSize int // How large to create the font atlas
StandardFontSize int // The font size used for most text rendering
@@ -48,3 +47,11 @@ type SolfeggioFrequency struct {
Name string
Value int
}
type AudioFile struct {
ID int `gorm:"primaryKey"`
Name string
Path string
Selected bool
Order int
}
+29
View File
@@ -6,6 +6,8 @@ import (
"fmt"
"io"
"net/http"
"os"
"path/filepath"
)
// Makes a GET request to the specified URL and returns the JSON response
@@ -52,3 +54,30 @@ func GetJSON[T any](url string) ([]T, error) {
return result, nil
}
// Download downloads a specified object at a given url and places it in
// the provided dest directory.
func Download(name string, path string, url string) error {
fullFilePath := filepath.Join(path, name)
if err := os.MkdirAll(path, os.ModeDir); err != nil {
return err
}
file, err := os.Create(fullFilePath)
if err != nil {
return err
}
defer file.Close()
resp, err := http.Get(url)
if err != nil {
return err
}
defer resp.Body.Close()
_, err = io.Copy(file, resp.Body)
if err != nil {
return err
}
return nil
}
+535 -133
View File
@@ -2,6 +2,8 @@ package page
import (
"fmt"
"math"
"strings"
"github.com/go-gl/gl/v3.3-core/gl"
"github.com/go-gl/mathgl/mgl32"
@@ -14,31 +16,99 @@ import (
"rhemawavetech.com/rhemawave/internal/shaderManager"
)
var AudioFileList = []db.AudioFile{
{ID: 1, Name: "174 Hz", Path: "174Hz.wav", Selected: false},
{ID: 2, Name: "396 Hz", Path: "396Hz.wav", Selected: false},
{ID: 3, Name: "417 Hz", Path: "417Hz.wav", Selected: false},
{ID: 4, Name: "432 Hz", Path: "432Hz.wav", Selected: false},
{ID: 5, Name: "639 Hz", Path: "639Hz.wav", Selected: false},
{ID: 6, Name: "741 Hz", Path: "741Hz.wav", Selected: false},
{ID: 7, Name: "852 Hz", Path: "852Hz.wav", Selected: false},
{ID: 8, Name: "963 Hz", Path: "963Hz.wav", Selected: false},
{ID: 9, Name: "1111 Hz", Path: "1111Hz.wav", Selected: false},
{ID: 10, Name: "14 Hz Binaural Beat", Path: "14Hz_Binaural.wav", Selected: false},
{ID: 11, Name: "40 Hz Binaural Beat", Path: "40Hz_Binaural.wav", Selected: false},
{ID: 12, Name: "Alpha Waves", Path: "AlphaWaves.wav", Selected: false},
{ID: 13, Name: "Pineal Gland", Path: "PinealGland.wav", Selected: false},
{ID: 14, Name: "Original Audio", Path: "OriginalAudio.wav", Selected: false},
}
const (
triangleSize = float32(16)
visibleCount = 9
listShiftDown = int32(50)
scrollbarWidth = int32(4)
scrollbarGap = int32(16) // gap between right edge of list and scrollbar
)
type AudioOptions struct {
Base
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
font *fontManager.FontEntry
textShader *shaderManager.Shader
solidShader *shaderManager.Shader
title StringItem
prompt StringItem
verticalMargin int32
ItemScale float32
CfgPtr *db.AppConfig
// Audio toggle
AudioStatusToggle StringItem
volumePercent StringItem
verticalMargin int32
ItemScale float32
CfgPtr *db.AppConfig
VolumeLabel StringItem
// Volume bar geometry (computed once in layout, reused in render)
volumeBarX int32
volumeBarY int32
volumeBarW int32
volumeBarH int32
// Volume row (excluded from focus)
VolumeLabel StringItem
volumePercent StringItem
volumeBarX int32
volumeBarY int32
volumeBarW int32
volumeBarH int32
// Separator + track section
separatorY int32
tracksHeading StringItem
trackItems []StringItem
// Selected track (-1 = none)
selectedTrack int
// Navigation
// focusedIndex: 0 = AudioStatusToggle, 1..N = trackItems[focusedIndex-1]
// Volume is intentionally excluded from focus.
focusedIndex int
// Scrolling window
windowStart int
listTopY int32
listLeftX int32
itemHeight int32
trackSpacing int32
// Scrollbar geometry (computed once in layout, thumb Y updated on scroll)
scrollbarX int32
scrollbarTrackY int32 // bottom of the scrollbar track
scrollbarTrackH int32 // total height of the track
scrollbarThumbH int32 // height of the thumb
scrollbarThumbY int32 // current bottom Y of the thumb (updated on scroll)
// Triangle cursor
triVAO uint32
triVBO uint32
triX float32
triCenterY float32
spinElapsed float32
}
// ── Init ──────────────────────────────────────────────────────────────────────
func (p *AudioOptions) Init(ctx *PageCtx) error {
var err error
p.verticalMargin = int32(20)
p.focusedIndex = 0
p.selectedTrack = -1
p.windowStart = 0
p.trackSpacing = p.verticalMargin / 2
// Get font
// Font
fm := fontManager.Get()
font, ok := fm.GetFont("Roboto-Regular")
if !ok {
@@ -46,7 +116,7 @@ func (p *AudioOptions) Init(ctx *PageCtx) error {
}
p.font = font
// Get shaders
// Shaders
sm := shaderManager.Get()
p.textShader, ok = sm.Get("text")
if !ok {
@@ -57,79 +127,180 @@ func (p *AudioOptions) Init(ctx *PageCtx) error {
return fmt.Errorf("failed to get solid_color shader: %w", sdl.GetError())
}
// Initialize base
if err := p.Base.Init(ctx); err != nil {
if err = p.Base.Init(ctx); err != nil {
return fmt.Errorf("base init failed: %w", err)
}
// Get font size from database
baseFontSize := p.Context.CfgPtr.StandardFontSize
// Calculate scales
titleScale := float32(64) / float32(baseFontSize)
p.ItemScale = float32(32) / float32(baseFontSize)
// Create title
p.title, err = NewStringItem("Toggle Audio", p.font, colors.White)
// Title
p.title, err = NewStringItem("Audio Options", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating title: %w", err)
}
p.title.Scale(titleScale)
// Create prompt
p.prompt, err = NewStringItem("Switch On/Off with Enter. Change volume with Left/Right (arrow keys). Setting saves immediately.", p.font, colors.White)
// Prompt
p.prompt, err = NewStringItem("Up/Down to navigate -- Enter to select -- Left/Right to change volume -- Backspace to go back", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating prompt: %w", err)
}
p.prompt.Scale(p.ItemScale)
if err = p.CreateAudioStatusItem(); err != nil {
logger.Error("failed to create AudioStatusItem in AudioOptions.Init()")
}
if err = p.CreateVolumePercentItem(); err != nil {
logger.Error("failed to create VolumePercentItem in AudioOptions.Init()")
}
// Volume row
p.VolumeLabel, err = NewStringItem("Volume", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating volume label: %w", err)
}
p.VolumeLabel.Scale(p.ItemScale)
if err = p.CreateVolumePercentItem(); err != nil {
logger.Error("failed to create VolumePercentItem in AudioOptions.Init()")
}
// Audio toggle
if err = p.CreateAudioStatusItem(); err != nil {
logger.Error("failed to create AudioStatusItem in AudioOptions.Init()")
}
// "Available Tracks" heading
headingScale := float32(40) / float32(baseFontSize)
p.tracksHeading, err = NewStringItem("Available Tracks", p.font, colors.White)
if err != nil {
return fmt.Errorf("creating tracks heading: %w", err)
}
p.tracksHeading.Scale(headingScale)
// Track items
if err = p.buildTrackItems(); err != nil {
return fmt.Errorf("building track items: %w", err)
}
// Triangle cursor VAO/VBO — stride is vec2 only, no tex coords
triVerts := []float32{
0.5, 0.0,
-0.5, 0.5,
-0.5, -0.5,
}
gl.GenVertexArrays(1, &p.triVAO)
gl.GenBuffers(1, &p.triVBO)
gl.BindVertexArray(p.triVAO)
gl.BindBuffer(gl.ARRAY_BUFFER, p.triVBO)
gl.BufferData(gl.ARRAY_BUFFER, len(triVerts)*4, gl.Ptr(triVerts), gl.STATIC_DRAW)
gl.EnableVertexAttribArray(0)
gl.VertexAttribPointerWithOffset(0, 2, gl.FLOAT, false, 2*4, 0)
gl.BindBuffer(gl.ARRAY_BUFFER, 0)
gl.BindVertexArray(0)
p.layout()
return nil
}
func (p *AudioOptions) CreateAudioStatusItem() error {
on := p.Context.CfgPtr.AudioEnabled
statusString := "Turn Audio Off" // The audio is ON
color := colors.Green
if !on {
statusString = "Turn Audio on"
color = colors.Red
// ── Track items ───────────────────────────────────────────────────────────────
func (p *AudioOptions) buildTrackItems() error {
var audioFileList = []db.AudioFile{}
if err := p.Context.DbPtr.Find(&audioFileList).Error; err != nil {
return err
}
audioStatusStringItem, err := NewStringItem(statusString, p.font, color)
if err != nil {
return fmt.Errorf("failed to create '%s' string item: %v", statusString, err)
if len(audioFileList) == 0 {
audioFileList = AudioFileList
}
for i := range p.trackItems {
if p.trackItems[i].ID != 0 {
gl.DeleteTextures(1, &p.trackItems[i].ID)
}
}
p.trackItems = make([]StringItem, len(AudioFileList))
for i, entry := range AudioFileList {
color := colors.White
if i == p.selectedTrack {
color = colors.Green
}
item, err := NewStringItem(entry.Name, p.font, color)
if err != nil {
return fmt.Errorf("creating track item %d: %w", i, err)
}
item.Scale(p.ItemScale)
p.trackItems[i] = item
}
fmt.Printf("AudioStatusToggle (%d)", audioStatusStringItem.ID)
audioStatusStringItem.Scale(p.ItemScale)
p.AudioStatusToggle = audioStatusStringItem
return nil
}
// CreateVolumePercentItem creates (or recreates) the percentage label beside the volume bar.
// positionTrackItems places the visible window of items and parks the rest off-screen.
func (p *AudioOptions) positionTrackItems() {
peekCount := visibleCount + 1
for i := range p.trackItems {
slot := i - p.windowStart
if slot < 0 || slot >= peekCount {
p.trackItems[i].X = p.listLeftX
p.trackItems[i].Y = -9999
continue
}
itemY := p.listTopY - int32(slot)*(p.itemHeight+p.trackSpacing)
p.trackItems[i].X = p.listLeftX
p.trackItems[i].Y = itemY
}
}
// ── Scrollbar ─────────────────────────────────────────────────────────────────
// updateScrollbarThumb recalculates the thumb Y position based on windowStart.
// Called whenever windowStart changes.
func (p *AudioOptions) updateScrollbarThumb() {
total := len(AudioFileList)
if total <= visibleCount {
// Entire list fits — thumb fills the track, nothing to scroll
p.scrollbarThumbY = p.scrollbarTrackY
return
}
// How far through the scrollable range are we?
// maxWindowStart is the furthest windowStart can go
maxWindowStart := total - visibleCount
fraction := float32(p.windowStart) / float32(maxWindowStart)
// Thumb travels from the top of the track down to (trackTop - thumbH)
// "top" in our Y-up projection means the larger Y value
trackTop := p.scrollbarTrackY + p.scrollbarTrackH
travelRange := p.scrollbarTrackH - p.scrollbarThumbH
p.scrollbarThumbY = trackTop - p.scrollbarThumbH - int32(fraction*float32(travelRange))
}
// ── Audio status toggle ───────────────────────────────────────────────────────
func (p *AudioOptions) CreateAudioStatusItem() error {
on := p.Context.CfgPtr.AudioEnabled
statusString := "Turn Audio On"
color := colors.Green
if on {
statusString = "Turn Audio Off"
color = colors.Red
}
item, err := NewStringItem(statusString, p.font, color)
if err != nil {
return fmt.Errorf("failed to create '%s' string item: %v", statusString, err)
}
item.Scale(p.ItemScale)
p.AudioStatusToggle = item
return nil
}
// ── Volume ────────────────────────────────────────────────────────────────────
func (p *AudioOptions) CreateVolumePercentItem() error {
// Free the old texture if one exists
if p.volumePercent.ID != 0 {
gl.DeleteTextures(1, &p.volumePercent.ID)
}
pct := int(p.Context.CfgPtr.SavedVolume * 100)
label := fmt.Sprintf("%d%%", pct)
item, err := NewStringItem(label, p.font, colors.White)
item, err := NewStringItem(fmt.Sprintf("%d%%", pct), p.font, colors.White)
if err != nil {
return fmt.Errorf("failed to create volume percent item: %v", err)
}
@@ -138,88 +309,189 @@ func (p *AudioOptions) CreateVolumePercentItem() error {
return nil
}
func (p *AudioOptions) UpdateVolume(level int) {
newVol := mixer.ConvertVolume(level) + p.Context.CfgPtr.SavedVolume
if newVol < 0.0 || newVol > 1.0 {
return
}
if newVol > .99 {
newVol = 1.0
}
p.Context.CfgPtr.SavedVolume = newVol
p.Context.DbPtr.Save(&p.Context.CfgPtr)
if err := mixer.SetAllSinkVolumes(newVol); err != nil {
logger.Error("Error setting allSinkVolumes: %v", err)
}
if err := p.CreateVolumePercentItem(); err != nil {
logger.Error("failed to refresh volume percent item: %v", err)
}
gap := int32(12)
p.volumePercent.X = p.volumeBarX + p.volumeBarW + gap
p.volumePercent.Y = p.volumeBarY + (p.volumeBarH-p.volumePercent.H)/2
}
// ── Layout ────────────────────────────────────────────────────────────────────
func (p *AudioOptions) layout() {
// Position title at the top
// Title
p.title.X = p.ScreenCenterX - p.title.W/2
p.title.Y = p.ScreenHeight - p.title.H - p.verticalMargin*2
// Position prompt below the title
// Prompt
p.prompt.X = p.ScreenCenterX - p.prompt.W/2
p.prompt.Y = p.title.Y - p.verticalMargin*2 - p.prompt.H
p.prompt.Y = p.title.Y - p.verticalMargin - p.prompt.H
// Position the audio toggle below the prompt, centred
p.AudioStatusToggle.X = p.ScreenCenterX - p.AudioStatusToggle.W/2
p.AudioStatusToggle.Y = p.prompt.Y - p.verticalMargin*2 - p.AudioStatusToggle.H
// Volume bar: narrower (30% of screen width) so the right edge stays visible
barH := p.AudioStatusToggle.H
// Volume row (not focusable)
barH := int32(float32(p.Context.CfgPtr.StandardFontSize) * p.ItemScale)
barW := int32(float32(p.ScreenWidth) * 0.30)
barX := p.ScreenCenterX - barW/2
barY := p.AudioStatusToggle.Y - p.verticalMargin*2 - barH
barY := p.prompt.Y - p.verticalMargin*2 - barH
p.volumeBarX = barX
p.volumeBarY = barY
p.volumeBarW = barW
p.volumeBarH = barH
// "Volume" label: to the LEFT of the bar, vertically centred on it
p.VolumeLabel.X = barX - p.VolumeLabel.W - 20
p.VolumeLabel.Y = barY + (barH-p.VolumeLabel.H)/2
// Percentage label: vertically centred on the bar, small gap to the right
gap := int32(12)
p.volumePercent.X = barX + barW + gap
p.volumePercent.Y = barY + (barH-p.volumePercent.H)/2
// "Available Tracks" heading — centred, left edge becomes the list anchor
p.tracksHeading.X = p.ScreenCenterX - p.tracksHeading.W/2
// Toggle — left-aligned to the heading
p.AudioStatusToggle.X = p.tracksHeading.X
p.AudioStatusToggle.Y = barY - p.verticalMargin*2 - p.AudioStatusToggle.H
// Separator
p.separatorY = p.AudioStatusToggle.Y - p.verticalMargin*3
// Heading Y — below separator
p.tracksHeading.Y = p.separatorY - p.verticalMargin - p.tracksHeading.H
// Track list geometry — shifted down by listShiftDown
if len(p.trackItems) > 0 {
p.itemHeight = p.trackItems[0].H
}
p.listLeftX = p.tracksHeading.X
p.listTopY = p.tracksHeading.Y - p.verticalMargin - listShiftDown
// ── Scrollbar geometry ────────────────────────────────────────────────────
// The scrollbar track spans the full visible window height.
// It sits to the right of the list with a small gap.
windowH := int32(visibleCount)*(p.itemHeight+p.trackSpacing) - p.trackSpacing
scrollbarBottom := p.listTopY - windowH
p.scrollbarTrackH = windowH
p.scrollbarTrackY = scrollbarBottom // bottom Y of the track (Y-up coords)
// Right edge of the list: use the widest track name as an approximation.
// Since items are left-aligned and widths vary, we use a fixed width based
// on the heading width which is a reasonable proxy for the list column width.
listRightX := p.listLeftX + p.tracksHeading.W
p.scrollbarX = listRightX + scrollbarGap
// Thumb height is proportional: visibleCount / total items
total := len(AudioFileList)
if total > 0 {
thumbFraction := float32(visibleCount) / float32(total)
p.scrollbarThumbH = int32(thumbFraction * float32(p.scrollbarTrackH))
if p.scrollbarThumbH < 8 {
p.scrollbarThumbH = 8 // minimum thumb size so it's always clickable
}
}
// Triangle cursor X — just outside the left edge of the list
cursorGap := int32(12)
p.triX = float32(p.listLeftX) - float32(triangleSize) - float32(cursorGap)
p.positionTrackItems()
p.updateScrollbarThumb()
p.repositionCursor()
}
// repositionCursor vertically centres the triangle on the focused item.
func (p *AudioOptions) repositionCursor() {
var targetY, targetH int32
if p.focusedIndex == 0 {
targetY = p.AudioStatusToggle.Y
targetH = p.AudioStatusToggle.H
} else {
trackIdx := p.focusedIndex - 1
slot := trackIdx - p.windowStart
targetY = p.listTopY - int32(slot)*(p.itemHeight+p.trackSpacing)
targetH = p.itemHeight
}
p.triCenterY = float32(targetY) + float32(targetH)/2
}
// ── Scroll ────────────────────────────────────────────────────────────────────
func (p *AudioOptions) scrollToFocus() {
if p.focusedIndex == 0 {
p.windowStart = 0
p.positionTrackItems()
p.updateScrollbarThumb()
p.repositionCursor()
return
}
trackIdx := p.focusedIndex - 1
if trackIdx >= p.windowStart+visibleCount {
p.windowStart = trackIdx - visibleCount + 1
}
if trackIdx < p.windowStart {
p.windowStart = trackIdx
}
p.positionTrackItems()
p.updateScrollbarThumb()
p.repositionCursor()
}
// ── Toggle ────────────────────────────────────────────────────────────────────
func (p *AudioOptions) ToggleAudio() {
// Toggle current setting
p.Context.CfgPtr.AudioEnabled = !p.Context.CfgPtr.AudioEnabled
// Update the database
p.Context.DbPtr.Save(p.Context.CfgPtr)
// Update the configuration
p.Context.RefreshConfig()
// Update AudioEnabled UI element
p.CreateAudioStatusItem()
p.layout()
}
// UpdateVolume increments or decrements system volume by level (percent change)
func (p *AudioOptions) UpdateVolume(level int) {
// Calculate the new volume
newVol := mixer.ConvertVolume(level) + p.Context.CfgPtr.SavedVolume
// Check that it's within bounds
if newVol < 0.0 || newVol > 1.0 {
// ── Track selection ───────────────────────────────────────────────────────────
func (p *AudioOptions) onTrackSelected(index int, entry db.AudioFile) {
p.selectedTrack = index
if err := p.buildTrackItems(); err != nil {
logger.Error("onTrackSelected: failed to rebuild track items: %v", err)
return
}
// Force 1.0 rather than 0.99999999999999989
if newVol > .99 {
newVol = 1.0
}
// Update the config
p.Context.CfgPtr.SavedVolume = newVol
fmt.Printf("New Volume: %f", newVol)
// Update the database
p.Context.DbPtr.Save(&p.Context.CfgPtr)
// Set the new volume
err := mixer.SetAllSinkVolumes(newVol)
if err != nil {
fmt.Printf("Error setting allSinkVolumes: %v", err)
}
p.layout()
// Refresh volume label
if err := p.CreateVolumePercentItem(); err != nil {
logger.Error("failed to refresh volume percent item: %v", err)
// Create file names and paths
// Set Selected
entry.Selected = true
// Set path
if !strings.Contains(entry.Path, ".local/") {
entry.Path = p.Context.CfgPtr.AssetsDir + "audio" + entry.Path
}
// Re-position the label (bar geometry is unchanged, but label width may differ)
gap := int32(12)
p.volumePercent.X = p.volumeBarX + p.volumeBarW + gap
p.volumePercent.Y = p.volumeBarY + (p.volumeBarH-p.volumePercent.H)/2
// Save it to the database
if err := p.Context.DbPtr.Save(&entry).Error; err != nil {
logger.Error("Error saving to database: %v", err)
return
}
logger.Info("Updated audio selection: %s", entry.Name)
}
// ── Events ────────────────────────────────────────────────────────────────────
func (p *AudioOptions) HandleEvent(event *sdl.Event) error {
e, ok := (*event).(*sdl.KeyboardEvent)
if !ok || e.Type != sdl.KEYDOWN {
@@ -227,12 +499,32 @@ func (p *AudioOptions) HandleEvent(event *sdl.Event) error {
}
switch e.Keysym.Sym {
case sdl.K_UP:
if p.focusedIndex > 0 {
p.focusedIndex--
p.scrollToFocus()
}
case sdl.K_DOWN:
if p.focusedIndex < len(AudioFileList) {
p.focusedIndex++
p.scrollToFocus()
}
case sdl.K_RETURN:
p.ToggleAudio()
case sdl.K_RIGHT: // Right increase
if p.focusedIndex == 0 {
p.ToggleAudio()
} else {
trackIdx := p.focusedIndex - 1
p.onTrackSelected(trackIdx, AudioFileList[trackIdx])
}
case sdl.K_RIGHT:
p.UpdateVolume(10)
case sdl.K_LEFT: // Left decrease
case sdl.K_LEFT:
p.UpdateVolume(-10)
case sdl.K_BACKSPACE:
p.Context.NavigateTo(SETTINGS)
}
@@ -240,21 +532,44 @@ func (p *AudioOptions) HandleEvent(event *sdl.Event) error {
return nil
}
// renderVolumeBar draws the green outline and the white filled portion.
// ── Update ────────────────────────────────────────────────────────────────────
func (p *AudioOptions) Update(dt float32) error {
p.spinElapsed += dt
if p.spinElapsed >= 1.0 {
p.spinElapsed -= 1.0
}
return nil
}
// ── Render helpers ────────────────────────────────────────────────────────────
func (p *AudioOptions) renderSeparator() error {
lineW := float32(p.ScreenWidth) * 0.80
lineX := float32(p.ScreenCenterX) - lineW/2
return p.RenderSolidColorQuad(
p.solidShader,
mgl32.Vec2{lineX, float32(p.separatorY)},
mgl32.Vec2{lineW, 2},
colors.White,
)
}
func (p *AudioOptions) renderVolumeBar() error {
vol := p.Context.CfgPtr.SavedVolume
// --- White fill (clipped to current volume fraction) ---
fillW := float32(p.volumeBarW) * float32(vol)
if fillW > 0 {
fillPos := mgl32.Vec2{float32(p.volumeBarX), float32(p.volumeBarY)}
fillDim := mgl32.Vec2{fillW, float32(p.volumeBarH)}
if err := p.RenderSolidColorQuad(p.solidShader, fillPos, fillDim, colors.White); err != nil {
if err := p.RenderSolidColorQuad(
p.solidShader,
mgl32.Vec2{float32(p.volumeBarX), float32(p.volumeBarY)},
mgl32.Vec2{fillW, float32(p.volumeBarH)},
colors.White,
); err != nil {
return fmt.Errorf("rendering volume fill: %w", err)
}
}
// --- Green outline (4 x thin quads: top, bottom, left, right) ---
thickness := float32(2)
bx := float32(p.volumeBarX)
by := float32(p.volumeBarY)
@@ -262,63 +577,150 @@ func (p *AudioOptions) renderVolumeBar() error {
bh := float32(p.volumeBarH)
outlineRects := [4][2]mgl32.Vec2{
// bottom edge
{{bx, by}, {bw, thickness}},
// top edge
{{bx, by + bh - thickness}, {bw, thickness}},
// left edge
{{bx, by}, {thickness, bh}},
// right edge
{{bx + bw - thickness}, {thickness, bh}},
}
for _, r := range outlineRects {
if err := p.RenderSolidColorQuad(p.solidShader, r[0], r[1], colors.Green); err != nil {
return fmt.Errorf("rendering volume outline edge: %w", err)
return fmt.Errorf("rendering volume outline: %w", err)
}
}
return nil
}
// renderScrollbar draws the scrollbar track (dim) and thumb (white).
// Only rendered when the list is longer than the visible window.
func (p *AudioOptions) renderScrollbar() error {
if len(AudioFileList) <= visibleCount {
return nil
}
// Track — a thin dim line the full height of the window
trackColor := sdl.Color{R: 80, G: 80, B: 80, A: 255}
if err := p.RenderSolidColorQuad(
p.solidShader,
mgl32.Vec2{float32(p.scrollbarX), float32(p.scrollbarTrackY)},
mgl32.Vec2{float32(scrollbarWidth), float32(p.scrollbarTrackH)},
trackColor,
); err != nil {
return fmt.Errorf("rendering scrollbar track: %w", err)
}
// Thumb — white, positioned proportionally within the track
if err := p.RenderSolidColorQuad(
p.solidShader,
mgl32.Vec2{float32(p.scrollbarX), float32(p.scrollbarThumbY)},
mgl32.Vec2{float32(scrollbarWidth), float32(p.scrollbarThumbH)},
colors.White,
); err != nil {
return fmt.Errorf("rendering scrollbar thumb: %w", err)
}
return nil
}
// renderCursor draws the spinning triangle cursor.
func (p *AudioOptions) renderCursor() error {
scaleY := float32(math.Cos(2 * math.Pi * float64(p.spinElapsed)))
model := mgl32.Ident4()
model = model.Mul4(mgl32.Translate3D(p.triX+triangleSize/2, p.triCenterY, 0))
model = model.Mul4(mgl32.Scale3D(triangleSize, triangleSize*scaleY, 1))
mvp := p.Projection.Mul4(model)
gl.UseProgram(p.solidShader.ProgramID)
gl.UniformMatrix4fv(p.solidShader.LocMVPMatrix, 1, false, &mvp[0])
gl.Uniform4f(
p.solidShader.LocColor,
float32(colors.White.R)/255.0,
float32(colors.White.G)/255.0,
float32(colors.White.B)/255.0,
float32(colors.White.A)/255.0,
)
gl.BindVertexArray(p.triVAO)
gl.DrawArrays(gl.TRIANGLES, 0, 3)
gl.BindVertexArray(0)
gl.UseProgram(0)
return nil
}
// ── Render ────────────────────────────────────────────────────────────────────
func (p *AudioOptions) Render() error {
if err := p.RenderTexture(p.textShader, p.title.ID, p.title.Position(), p.title.RawDimensions(), p.title.Color); err != nil {
logger.Error("unable to render title texture: %v", err)
return fmt.Errorf("unable to render title texture: %w", err)
return fmt.Errorf("render title: %w", err)
}
if err := p.RenderTexture(p.textShader, p.prompt.ID, p.prompt.Position(), p.prompt.RawDimensions(), p.prompt.Color); err != nil {
logger.Error("unable to render prompt texture: %v", err)
return fmt.Errorf("unable to render prompt texture: %w", err)
}
if err := p.RenderTexture(p.textShader, p.AudioStatusToggle.ID, p.AudioStatusToggle.Position(), p.AudioStatusToggle.RawDimensions(), p.AudioStatusToggle.Color); err != nil {
logger.Error("unable to render audioStatusToggle texture: %v", err)
return fmt.Errorf("unable to render audioStatusToggle texture: %w", err)
return fmt.Errorf("render prompt: %w", err)
}
// Volume row
if err := p.RenderTexture(p.textShader, p.VolumeLabel.ID, p.VolumeLabel.Position(), p.VolumeLabel.RawDimensions(), p.VolumeLabel.Color); err != nil {
logger.Error("unable to render volume label texture: %v", err)
return fmt.Errorf("unable to render volume label texture: %w", err)
return fmt.Errorf("render volume label: %w", err)
}
if err := p.renderVolumeBar(); err != nil {
logger.Error("unable to render volume bar: %v", err)
return fmt.Errorf("unable to render volume bar: %w", err)
return fmt.Errorf("render volume bar: %w", err)
}
if err := p.RenderTexture(p.textShader, p.volumePercent.ID, p.volumePercent.Position(), p.volumePercent.RawDimensions(), p.volumePercent.Color); err != nil {
return fmt.Errorf("render volume percent: %w", err)
}
if err := p.RenderTexture(p.textShader, p.volumePercent.ID, p.volumePercent.Position(), p.volumePercent.RawDimensions(), p.volumePercent.Color); err != nil {
logger.Error("unable to render volume percent texture: %v", err)
return fmt.Errorf("unable to render volume percent texture: %w", err)
// Toggle
if err := p.RenderTexture(p.textShader, p.AudioStatusToggle.ID, p.AudioStatusToggle.Position(), p.AudioStatusToggle.RawDimensions(), p.AudioStatusToggle.Color); err != nil {
return fmt.Errorf("render audio toggle: %w", err)
}
// Separator
if err := p.renderSeparator(); err != nil {
return fmt.Errorf("render separator: %w", err)
}
// "Available Tracks" heading — fixed, never moves
if err := p.RenderTexture(p.textShader, p.tracksHeading.ID, p.tracksHeading.Position(), p.tracksHeading.RawDimensions(), p.tracksHeading.Color); err != nil {
return fmt.Errorf("render tracks heading: %w", err)
}
// Track list
for i := range p.trackItems {
item := &p.trackItems[i]
if item.Y < 0 {
continue
}
if err := p.RenderTexture(p.textShader, item.ID, item.Position(), item.RawDimensions(), item.Color); err != nil {
return fmt.Errorf("render track item %d: %w", i, err)
}
}
// Scrollbar
if err := p.renderScrollbar(); err != nil {
return fmt.Errorf("render scrollbar: %w", err)
}
// Spinning triangle cursor — always on top
if err := p.renderCursor(); err != nil {
return fmt.Errorf("render cursor: %w", err)
}
return nil
}
// ── Destroy ───────────────────────────────────────────────────────────────────
func (p *AudioOptions) Destroy() error {
gl.DeleteTextures(1, &p.title.ID)
gl.DeleteTextures(1, &p.prompt.ID)
gl.DeleteTextures(1, &p.volumePercent.ID)
gl.DeleteTextures(1, &p.VolumeLabel.ID)
gl.DeleteTextures(1, &p.volumePercent.ID)
gl.DeleteTextures(1, &p.AudioStatusToggle.ID)
gl.DeleteTextures(1, &p.tracksHeading.ID)
for i := range p.trackItems {
gl.DeleteTextures(1, &p.trackItems[i].ID)
}
gl.DeleteBuffers(1, &p.triVBO)
gl.DeleteVertexArrays(1, &p.triVAO)
return nil
}
+25 -7
View File
@@ -3,7 +3,6 @@ package page
import (
"fmt"
"math"
"path/filepath"
"strings"
"github.com/go-gl/gl/v3.3-core/gl"
@@ -261,12 +260,31 @@ func (p *ScrollerPage) Init(ctx *PageCtx) error {
}
}
assetsDir := p.Context.CfgPtr.AssetsDir
audioFile := filepath.Join(assetsDir, "audio/audio.wav")
logger.Info("Attempting to play %s", audioFile)
if err := mixer.Play(audioFile, true, p.Context.CfgPtr); err != nil {
logger.Error("Mixer returned an error: %v", err)
}
audioFilePath := p.Context.DbPtr.Find
// Download if it doesn't exist
fmt.Printf("%s", audioFilePath)
// // Check if the track has previously been downloaded
// // TODO: Download audio via a goroutine
// // this is a path
// // figure out how to get the filename, not the path, from the path.
// _, err = os.Stat(audioFilePath)
// if err != nil {
// filename := filepath.Base(audioFilePath)
// url := "https://files.radiantwavetech.com/audio/" + filename
// logger.Info("%s not present. Downloading...", entry.DisplayName)
// // Download the track if not, display loading bar
// if err = netreq.Download(filename, filepath.Join(p.Base.Context.CfgPtr.AssetsDir, "audio"), url); err != nil {
// logger.Error("Failed to download file: %v", err)
// return
// }
// logger.Info("Downloaded %s", entry.DisplayName)
// }
// if err := mixer.Play(audioFile, true, p.Context.CfgPtr); err != nil {
// logger.Error("Mixer returned an error: %v", err)
// }
currentDevice := mixer.CurrentDevice()
if currentDevice == "" {