Initial release: RadiantWave v1.0
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package sdl
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// #include "sdl_wrapper.h"
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import "C"
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// An enumeration of the basic state of the system's power supply.
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// (https://wiki.libsdl.org/SDL_PowerState)
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const (
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POWERSTATE_UNKNOWN = C.SDL_POWERSTATE_UNKNOWN // cannot determine power status
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POWERSTATE_ON_BATTERY = C.SDL_POWERSTATE_ON_BATTERY // not plugged in, running on the battery
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POWERSTATE_NO_BATTERY = C.SDL_POWERSTATE_NO_BATTERY // plugged in, no battery available
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POWERSTATE_CHARGING = C.SDL_POWERSTATE_CHARGING // plugged in, charging battery
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POWERSTATE_CHARGED = C.SDL_POWERSTATE_CHARGED // plugged in, battery charged
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)
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// PowerState is the basic state for the system's power supply.
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// (https://wiki.libsdl.org/SDL_PowerState)
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type PowerState C.SDL_PowerState
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// GetPowerInfo returns the current power supply details.
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// (https://wiki.libsdl.org/SDL_GetPowerInfo)
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func GetPowerInfo() (int, int, int) {
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_secs := C.int(0)
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_percent := C.int(0)
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_state := C.SDL_GetPowerInfo(&_secs, &_percent)
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return (int)(_state), (int)(_secs), (int)(_percent)
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}
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