Initial release: RadiantWave v1.0

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NeilClack
2026-03-12 08:05:10 -05:00
commit 403ec4db89
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#version 330 core
// The final color output for the pixel
out vec4 FragColor;
// Input from the vertex shader
in vec2 TexCoord; // The texture coordinate, interpolated for this specific pixel
// The source texture (our FontMap "sticker sheet")
uniform sampler2D u_texture;
uniform vec4 u_textColor;
void main()
{
float mask = texture(u_texture, TexCoord).a;
FragColor = vec4(u_textColor.rgb, u_textColor.a * mask);
}