Initial release: RadiantWave v1.0
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#version 330 core
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in vec2 pass_TexCoord;
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out vec4 out_Color;
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uniform sampler2D u_fontTexture;
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uniform vec4 u_textColor;
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void main()
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{
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vec4 texel = texture(u_fontTexture, pass_TexCoord);
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float mask = texel.a;
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out_Color = vec4(u_textColor.rgb, u_textColor.a * mask);
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}
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