Initial release: RadiantWave v1.0
This commit is contained in:
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package page
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import (
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"fmt"
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"strconv"
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"strings"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/go-gl/mathgl/mgl32"
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"github.com/veandco/go-sdl2/sdl"
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"rhemawavetech.com/rhemawave/internal/db"
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"rhemawavetech.com/rhemawave/internal/fontManager"
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"rhemawavetech.com/rhemawave/internal/logger"
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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)
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type TOSPage struct {
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Base
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Title string
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Content string
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ConfigKey string
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titleTextureID uint32
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titleTextureWidth int32
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titleTextureHeight int32
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lines []string
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lineTextureIDs []uint32
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lineTextureWidths []int32
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lineTextureHeights []int32
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promptTextureID uint32
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promptTextureWidth int32
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promptTextureHeight int32
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scrollHintTextureID uint32
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scrollHintTextureWidth int32
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scrollHintTextureHeight int32
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scrollOffset int32
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maxScrollOffset int32
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lineHeight int32
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visibleHeight int32
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}
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func (p *TOSPage) Init(app ApplicationInterface) error {
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if err := p.Base.Init(app); err != nil {
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return fmt.Errorf("failed base page initialization: %w", err)
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}
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p.lines = parseHTMLToLines(p.Content, 60)
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applicationFont, err := db.GetConfigValue("application_font")
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if err != nil {
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return fmt.Errorf("retrieving application_font from db: %w", err)
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}
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fm := fontManager.Get()
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textShader, ok := shaderManager.Get().Get("text")
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if !ok {
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return fmt.Errorf("unable to fetch text shader")
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}
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titleTextureID, titleWidth, titleHeight, err := fm.CreateStringTexture(applicationFont, p.Title, textShader)
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if err != nil {
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return fmt.Errorf("failed to create title texture: %w", err)
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}
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p.titleTextureID = titleTextureID
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p.titleTextureWidth = titleWidth
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p.titleTextureHeight = titleHeight
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p.lineTextureIDs = make([]uint32, len(p.lines))
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p.lineTextureWidths = make([]int32, len(p.lines))
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p.lineTextureHeights = make([]int32, len(p.lines))
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for i, line := range p.lines {
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if strings.TrimSpace(line) == "" {
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continue
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}
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texID, w, h, err := fm.CreateStringTexture(applicationFont, line, textShader)
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if err != nil {
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return fmt.Errorf("failed to create line texture: %w", err)
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}
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p.lineTextureIDs[i] = texID
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p.lineTextureWidths[i] = w
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p.lineTextureHeights[i] = h
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}
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promptText := "Press Y to Accept | Press N to Decline"
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promptTextureID, promptWidth, promptHeight, err := fm.CreateStringTexture(applicationFont, promptText, textShader)
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if err != nil {
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return fmt.Errorf("failed to create prompt texture: %w", err)
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}
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p.promptTextureID = promptTextureID
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p.promptTextureWidth = promptWidth
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p.promptTextureHeight = promptHeight
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scrollHintText := "Scroll down: Arrow Keys / PgDn"
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scrollHintID, scrollHintW, scrollHintH, err := fm.CreateStringTexture(applicationFont, scrollHintText, textShader)
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if err != nil {
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return fmt.Errorf("failed to create scroll hint texture: %w", err)
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}
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p.scrollHintTextureID = scrollHintID
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p.scrollHintTextureWidth = scrollHintW
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p.scrollHintTextureHeight = scrollHintH
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return nil
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}
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// parseHTMLToLines converts HTML content to plain-text lines for rendering.
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// Supported tags: <p>, <br>, <li>, <h1>-<h6>. All other tags are stripped.
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// HTML entities & < > " ' are decoded.
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func parseHTMLToLines(html string, maxCharsPerLine int) []string {
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var lines []string
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// Replace <br>, <br/>, <br /> with newline markers
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br := strings.NewReplacer(
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"<br>", "\n", "<br/>", "\n", "<br />", "\n",
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"<BR>", "\n", "<BR/>", "\n", "<BR />", "\n",
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)
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html = br.Replace(html)
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// Process block-level tags
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// Replace </p>, </h1>-</h6> with paragraph break marker
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for _, tag := range []string{"</p>", "</h1>", "</h2>", "</h3>", "</h4>", "</h5>", "</h6>"} {
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html = strings.ReplaceAll(html, tag, "\n\n")
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html = strings.ReplaceAll(html, strings.ToUpper(tag), "\n\n")
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}
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// Replace <li> with list prefix marker
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html = strings.ReplaceAll(html, "<li>", "\n- ")
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html = strings.ReplaceAll(html, "<LI>", "\n- ")
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// Strip all remaining HTML tags
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var stripped strings.Builder
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inTag := false
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for _, r := range html {
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if r == '<' {
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inTag = true
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continue
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}
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if r == '>' {
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inTag = false
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continue
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}
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if !inTag {
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stripped.WriteRune(r)
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}
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}
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text := stripped.String()
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// Decode HTML entities
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text = strings.ReplaceAll(text, "&", "&")
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text = strings.ReplaceAll(text, "<", "<")
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text = strings.ReplaceAll(text, ">", ">")
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text = strings.ReplaceAll(text, """, "\"")
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text = strings.ReplaceAll(text, "'", "'")
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// Split into segments on double-newline (paragraph breaks) and single newline (line breaks)
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paragraphs := strings.Split(text, "\n\n")
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for i, para := range paragraphs {
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para = strings.TrimSpace(para)
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if para == "" {
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continue
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}
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// Handle single newlines within a paragraph (from <br> tags)
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sublines := strings.Split(para, "\n")
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for _, sub := range sublines {
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sub = strings.TrimSpace(sub)
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if sub == "" {
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continue
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}
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wrapped := wrapText(sub, maxCharsPerLine)
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lines = append(lines, strings.Split(wrapped, "\n")...)
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}
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// Add paragraph break (empty line) between paragraphs
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if i < len(paragraphs)-1 {
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lines = append(lines, "")
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}
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}
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return lines
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}
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func wrapText(text string, maxCharsPerLine int) string {
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var result strings.Builder
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words := strings.Fields(text)
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lineLen := 0
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for _, word := range words {
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if lineLen+len(word)+1 > maxCharsPerLine && lineLen > 0 {
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result.WriteString("\n")
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lineLen = 0
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}
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if lineLen > 0 {
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result.WriteString(" ")
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lineLen++
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}
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result.WriteString(word)
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lineLen += len(word)
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}
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return result.String()
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}
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func (p *TOSPage) HandleEvent(event *sdl.Event) error {
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actualEvent := *event
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switch e := actualEvent.(type) {
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case *sdl.KeyboardEvent:
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if e.Type == sdl.KEYDOWN {
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switch e.Keysym.Sym {
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case sdl.K_n:
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logger.Info("User declined TOS (%s); exiting", p.ConfigKey)
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p.App.Quit()
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case sdl.K_y:
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if p.scrollOffset < p.maxScrollOffset {
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return nil
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}
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logger.Info("User accepted TOS (%s)", p.ConfigKey)
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if err := db.SetConfigValue(p.ConfigKey, "true"); err != nil {
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return fmt.Errorf("failed to save TOS acceptance (%s): %w", p.ConfigKey, err)
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}
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p.App.SchedulePop()
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case sdl.K_UP:
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p.scrollOffset -= p.lineHeight
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if p.scrollOffset < 0 {
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p.scrollOffset = 0
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}
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case sdl.K_DOWN:
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p.scrollOffset += p.lineHeight
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if p.scrollOffset > p.maxScrollOffset {
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p.scrollOffset = p.maxScrollOffset
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}
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case sdl.K_PAGEUP:
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p.scrollOffset -= p.visibleHeight
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if p.scrollOffset < 0 {
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p.scrollOffset = 0
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}
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case sdl.K_PAGEDOWN:
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p.scrollOffset += p.visibleHeight
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if p.scrollOffset > p.maxScrollOffset {
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p.scrollOffset = p.maxScrollOffset
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}
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case sdl.K_HOME:
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p.scrollOffset = 0
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case sdl.K_END:
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p.scrollOffset = p.maxScrollOffset
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}
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}
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case *sdl.MouseWheelEvent:
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p.scrollOffset -= e.Y * p.lineHeight * 3
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if p.scrollOffset < 0 {
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p.scrollOffset = 0
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}
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if p.scrollOffset > p.maxScrollOffset {
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p.scrollOffset = p.maxScrollOffset
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}
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}
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return nil
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}
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func (p *TOSPage) Update(dt float32) error {
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return nil
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}
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func (p *TOSPage) Render() error {
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baseFontSizeStr, err := db.GetConfigValue("init_font_size")
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if err != nil {
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return fmt.Errorf("retrieving init_font_size from db: %w", err)
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}
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baseFontSize, err := strconv.Atoi(baseFontSizeStr)
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if err != nil {
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return fmt.Errorf("parsing init_font_size: %w", err)
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}
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sm := shaderManager.Get()
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textShader, _ := sm.Get("text")
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white := sdl.Color{R: 255, G: 255, B: 255, A: 255}
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grey := sdl.Color{R: 180, G: 180, B: 180, A: 255}
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titleFontSize := int32(48)
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titleScale := float32(titleFontSize) / float32(baseFontSize)
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contentFontSize := int32(32)
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contentScale := float32(contentFontSize) / float32(baseFontSize)
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promptFontSize := int32(20)
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promptScale := float32(promptFontSize) / float32(baseFontSize)
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margin := int32(40)
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lineSpacing := int32(4)
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paragraphSpacing := int32(16)
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p.lineHeight = contentFontSize + lineSpacing
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// Center a content column at ~55% of screen width, left-align text within it
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contentColumnWidth := int32(float32(p.Base.ScreenWidth) * 0.55)
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contentLeftX := p.Base.ScreenCenterX - contentColumnWidth/2
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// Title
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titleH := float32(p.titleTextureHeight) * titleScale
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titleW := float32(p.titleTextureWidth) * titleScale
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titleX := p.Base.ScreenCenterX - int32(titleW/2)
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titleY := p.Base.ScreenHeight - margin - int32(titleH)
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p.Base.RenderTexture(textShader, p.titleTextureID, mgl32.Vec2{float32(titleX), float32(titleY)}, mgl32.Vec2{titleW, titleH}, white)
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// Prompt dimensions (calculate even if not shown, for content bounds)
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promptH := float32(p.promptTextureHeight) * promptScale
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promptW := float32(p.promptTextureWidth) * promptScale
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promptX := p.Base.ScreenCenterX - int32(promptW/2)
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promptY := margin
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// Content area bounds
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contentTop := titleY - margin
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contentBottom := promptY + int32(promptH) + margin
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p.visibleHeight = contentTop - contentBottom
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// Calculate total content height (accounting for paragraph breaks)
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totalContentHeight := int32(0)
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for _, line := range p.lines {
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if strings.TrimSpace(line) == "" {
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totalContentHeight += paragraphSpacing
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} else {
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totalContentHeight += p.lineHeight
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}
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}
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p.maxScrollOffset = totalContentHeight - p.visibleHeight
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if p.maxScrollOffset < 0 {
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p.maxScrollOffset = 0
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}
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// Render visible lines
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currentY := contentTop - p.lineHeight + p.scrollOffset
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for i, line := range p.lines {
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if strings.TrimSpace(line) == "" {
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currentY -= paragraphSpacing
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continue
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}
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if p.lineTextureIDs[i] == 0 {
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currentY -= p.lineHeight
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continue
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}
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// Skip lines outside visible area
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if currentY > contentTop || currentY+p.lineHeight < contentBottom {
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currentY -= p.lineHeight
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continue
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}
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lineW := float32(p.lineTextureWidths[i]) * contentScale
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lineH := float32(p.lineTextureHeights[i]) * contentScale
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p.Base.RenderTexture(textShader, p.lineTextureIDs[i], mgl32.Vec2{float32(contentLeftX), float32(currentY)}, mgl32.Vec2{lineW, lineH}, white)
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currentY -= p.lineHeight
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}
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// Show accept/decline prompt when scrolled to bottom, scroll hint otherwise
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if p.scrollOffset >= p.maxScrollOffset {
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p.Base.RenderTexture(textShader, p.promptTextureID, mgl32.Vec2{float32(promptX), float32(promptY)}, mgl32.Vec2{promptW, promptH}, grey)
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} else {
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hintScale := promptScale
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hintW := float32(p.scrollHintTextureWidth) * hintScale
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hintH := float32(p.scrollHintTextureHeight) * hintScale
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hintX := p.Base.ScreenCenterX - int32(hintW/2)
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hintY := promptY
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p.Base.RenderTexture(textShader, p.scrollHintTextureID, mgl32.Vec2{float32(hintX), float32(hintY)}, mgl32.Vec2{hintW, hintH}, grey)
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}
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return nil
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}
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func (p *TOSPage) Destroy() error {
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gl.DeleteTextures(1, &p.titleTextureID)
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gl.DeleteTextures(1, &p.promptTextureID)
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gl.DeleteTextures(1, &p.scrollHintTextureID)
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for _, texID := range p.lineTextureIDs {
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if texID != 0 {
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gl.DeleteTextures(1, &texID)
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}
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}
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return p.Base.Destroy()
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}
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