Initial release: RadiantWave v1.0
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package page
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import (
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"fmt"
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"github.com/go-gl/mathgl/mgl32"
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"github.com/veandco/go-sdl2/sdl"
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"rhemawavetech.com/rhemawave/internal/fontManager"
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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)
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// PageItem defines the basic features of any item on any page
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// This coupling makes creating, updating and managing pages easier
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type PageItem struct {
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ID uint32
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W int32
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H int32
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X int32 // Horizontal position
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Y int32 // Vertical position
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Color sdl.Color
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// index int
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}
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// Scale updates the W and H of an item based on a scale factor (usually determined by base font size / desired font size)
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func (i *PageItem) Scale(scale float32) {
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i.W = int32(float32(i.W) * scale)
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i.H = int32(float32(i.H) * scale)
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}
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// Dimensions returns an mgl32.Vec2 containing the W and H of an item, respectively
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func (i *PageItem) Dimensions(scale float32) mgl32.Vec2 {
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return mgl32.Vec2{float32(float32(i.W) * scale), float32(float32(i.H) * scale)}
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}
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// RawDimensions returns a mgl32.Vec2 containing the W and H of an item, without scaling
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// This method will replace Dimensions in the future. Future PageItems should first call Scale(), then RawDimensions()
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func (i *PageItem) RawDimensions() mgl32.Vec2 {
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return mgl32.Vec2{float32(i.W), float32(i.H)}
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}
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// Position returns an mgl32.Vec2 contianing the X and Y positions of an item, respectively
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func (i *PageItem) Position() mgl32.Vec2 {
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return mgl32.Vec2{float32(i.X), float32(i.Y)}
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}
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// StringItem is an extended PageItem that contains a string content and string specific methods
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type StringItem struct {
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PageItem
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content string
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}
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// NewStringItem creates a new StringItem with the given content, font, and color.
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// It initializes the texture ID, width, and height by creating a string texture using the font
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// and shader manager.
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func NewStringItem(content string, font *fontManager.FontEntry, color sdl.Color) (StringItem, error) {
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var err error
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fm := fontManager.Get()
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sm := shaderManager.Get()
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shader, ok := sm.Get("text")
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if !ok {
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return StringItem{}, fmt.Errorf("failed to fetch shader")
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}
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id, width, height, err := fm.CreateStringTexture(font.Name, content, shader)
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if err != nil {
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return StringItem{}, err
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}
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newStringItem := StringItem{
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PageItem: PageItem{
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ID: id,
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W: width,
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H: height,
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Color: color,
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},
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content: content,
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}
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return newStringItem, err
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}
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