Replace wpctl volume control with SDL_mixer VolumeMusic
Remove all PipeWire/wpctl system calls (SetDefaultSinkVolume, listSinkIDs, listSinks, SetAllSinkVolumes, parseSinks, parseSinkLine, Sink struct). Volume is now managed entirely through SDL_mixer's VolumeMusic(), making audio fully system-agnostic. Changes: - mixer.go: delete ~170 lines of wpctl code; add SetVolume() public API using mix.VolumeMusic(math.Round(level * MAX_VOLUME)) - Init/Play/SwitchDevice set volume inline (they already hold the mutex) - Play() now uses stored currentVolume instead of hardcoded MAX_VOLUME - AudioOptions: SetAllSinkVolumes -> SetVolume - mixer_test.go: add TestSetVolume (validation + error path coverage)
This commit is contained in:
+27
-202
@@ -1,14 +1,9 @@
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// internal/audio/mixer/mixer.go
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package mixer
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import (
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"bufio"
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"bytes"
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"errors"
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"fmt"
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"os/exec"
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"strconv"
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"strings"
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"math"
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"sync"
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"github.com/veandco/go-sdl2/mix"
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@@ -25,9 +20,10 @@ var (
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currentMusic *mix.Music
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currentPath string
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currentLoops int // 0 = once, -1 = forever
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currentLoops int
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currentVolume float64
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// Config knobs (could be made public or read from your config)
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defaultFreq = 48000
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defaultFormat = uint16(sdl.AUDIO_F32)
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defaultChannels = 2
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@@ -37,13 +33,6 @@ var (
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refreshCacheCallback func()
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)
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type Sink struct {
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ID int
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Name string
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Volume float64
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IsDefault bool
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}
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// Init initializes SDL audio + SDL_mixer. Safe to call multiple times.
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func Init(cfg *db.AppConfig, onUpdate func()) error {
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mu.Lock()
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@@ -58,7 +47,6 @@ func Init(cfg *db.AppConfig, onUpdate func()) error {
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return fmt.Errorf("SDL audio init failed: %w", err)
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}
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// FIX 1: Initialize MP3 and OGG decoders
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err := mix.Init(mix.INIT_MP3 | mix.INIT_OGG)
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if err != nil {
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logger.Error("Failed to initialize MP3/OGG support: %v", err)
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@@ -73,7 +61,9 @@ func Init(cfg *db.AppConfig, onUpdate func()) error {
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return err
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}
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SetAllSinkVolumes(cfg.SavedVolume)
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currentVolume = cfg.SavedVolume
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v := int(math.Round(currentVolume * float64(mix.MAX_VOLUME)))
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mix.VolumeMusic(v)
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inited = true
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return nil
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@@ -83,8 +73,6 @@ func Init(cfg *db.AppConfig, onUpdate func()) error {
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func openDeviceLocked(name string) error {
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if err := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, name, defaultAllow); err != nil {
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if name != "" {
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// Log the failure of the requested device
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// Fallback to default device
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if err2 := mix.OpenAudioDevice(defaultFreq, defaultFormat, defaultChannels, defaultChunkSize, "", defaultAllow); err2 != nil {
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return fmt.Errorf("failed to open device %q and default device: %w", name, err2)
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@@ -106,16 +94,13 @@ func openDeviceLocked(name string) error {
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// Play loads a WAV (as music) and plays it. If loopForever is true, loops forever.
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// If something is already playing, it stops and replaces it.
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func Play(path string, loopForever bool, cfg *db.AppConfig) error {
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// Check if audio is enabled or disabled
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if !cfg.AudioEnabled {
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return nil
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}
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// Lock the mutex
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mu.Lock()
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defer mu.Unlock()
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// Check if mixer has been initialized and that a device is open
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if !inited {
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logger.Error("audio mixer not initialized")
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return errors.New("audio mixer not initialized")
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@@ -130,19 +115,16 @@ func Play(path string, loopForever bool, cfg *db.AppConfig) error {
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return errors.New("empty audio path")
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}
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// Stop and free any prior music
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mix.HaltMusic()
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if currentMusic != nil {
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currentMusic.Free()
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currentMusic = nil
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}
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// Load the music file
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m, err := mix.LoadMUS(path)
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if err != nil {
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return fmt.Errorf("LoadMUS(%q): %w", path, err)
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}
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// Set current music to the loaded music file
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currentMusic = m
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currentPath = path
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if loopForever {
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@@ -151,9 +133,9 @@ func Play(path string, loopForever bool, cfg *db.AppConfig) error {
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currentLoops = 0
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}
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mix.VolumeMusic(mix.MAX_VOLUME)
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volume := mix.VolumeMusic(-1)
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logger.Info("Current volume is %d", volume)
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v := int(math.Round(currentVolume * float64(mix.MAX_VOLUME)))
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mix.VolumeMusic(v)
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logger.Info("Current volume is %d", v)
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if err := currentMusic.Play(currentLoops); err != nil {
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currentMusic.Free()
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@@ -174,7 +156,7 @@ func Stop(fadeMs int, cfg *db.AppConfig) {
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}
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if fadeMs > 0 && mix.PlayingMusic() {
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_ = mix.FadeOutMusic(fadeMs) // async fade; we’ll still free below
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_ = mix.FadeOutMusic(fadeMs)
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}
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mix.HaltMusic()
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@@ -196,59 +178,24 @@ func IsPlaying() bool {
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return mix.PlayingMusic()
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}
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// SetDefaultSinkVolume sets volume 0.0–1.0 on the default sink
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func SetDefaultSinkVolume(level float64) error {
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// SetVolume sets the SDL_mixer music volume to level (0.0–1.0).
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func SetVolume(level float64) error {
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if level < 0 || level > 1 {
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return fmt.Errorf("volume must be between 0.0 and 1.0, got %f", level)
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}
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pct := fmt.Sprintf("%.2f", level)
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cmd := exec.Command("wpctl", "set-volume", "@DEFAULT_AUDIO_SINK@", pct)
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if out, err := cmd.CombinedOutput(); err != nil {
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return fmt.Errorf("wpctl failed: %w\noutput: %s", err, out)
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}
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return nil
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}
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// listSinkIDs returns just the numeric IDs of all audio sinks.
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func listSinkIDs() ([]int, error) {
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sinks, err := listSinks()
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if err != nil {
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return nil, err
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}
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ids := make([]int, len(sinks))
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for i, s := range sinks {
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ids[i] = s.ID
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}
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return ids, nil
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}
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// listSinks returns full Sink info for all audio sinks.
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func listSinks() ([]Sink, error) {
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out, err := exec.Command("wpctl", "status").Output()
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if err != nil {
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return nil, fmt.Errorf("wpctl status: %w", err)
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}
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return parseSinks(out)
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}
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// SetAllSinkVolumes sets volume on every audio sink found via wpctl status
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func SetAllSinkVolumes(level float64) error {
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ids, err := listSinkIDs()
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if err != nil {
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return err
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}
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pct := fmt.Sprintf("%.2f", level)
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for _, id := range ids {
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cmd := exec.Command("wpctl", "set-volume", strconv.Itoa(id), pct)
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if out, err := cmd.CombinedOutput(); err != nil {
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return fmt.Errorf("wpctl set-volume %d failed: %w\noutput: %s", id, err, out)
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}
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mu.Lock()
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defer mu.Unlock()
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if !inited {
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return errors.New("audio mixer not initialized")
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}
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currentVolume = level
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v := int(math.Round(level * float64(mix.MAX_VOLUME)))
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mix.VolumeMusic(v)
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return nil
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}
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// ConvertVolume converts a desired volume percentage (0%, 25%, 33%, 90%, etc) to
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// the float64 value needed to pass to SetAllSinkVolumes 0..1.0
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// the float64 value needed to pass to SetVolume 0..1.0
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// Percentages should be passed as integers. 25% -> 25
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func ConvertVolume(volPerc int) float64 {
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if volPerc == 0 {
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@@ -257,116 +204,6 @@ func ConvertVolume(volPerc int) float64 {
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return float64(volPerc) / 100.0
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}
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// parseSinks parses the output of `wpctl status` and extracts audio sinks.
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func parseSinks(data []byte) ([]Sink, error) {
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var sinks []Sink
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scanner := bufio.NewScanner(bytes.NewReader(data))
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inAudioSection := false
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inSinksSection := false
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for scanner.Scan() {
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line := scanner.Text()
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stripped := strings.TrimLeft(line, " │├└─")
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// Detect top-level sections: "Audio", "Video", "Settings", etc.
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// These are lines with no leading tree characters.
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if !strings.HasPrefix(line, " ") && !strings.HasPrefix(line, "│") {
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inAudioSection = strings.TrimSpace(line) == "Audio"
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inSinksSection = false
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continue
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}
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if !inAudioSection {
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continue
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}
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// Detect subsection headers within Audio
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if strings.Contains(stripped, "Sinks:") {
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inSinksSection = true
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continue
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}
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// Any other subsection header resets sink parsing
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if strings.HasSuffix(strings.TrimSpace(stripped), ":") {
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inSinksSection = false
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continue
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}
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if !inSinksSection {
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continue
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}
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sink, ok := parseSinkLine(stripped)
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if ok {
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sinks = append(sinks, sink)
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}
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}
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if err := scanner.Err(); err != nil {
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return nil, fmt.Errorf("scanning wpctl output: %w", err)
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}
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return sinks, nil
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}
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// parseSinkLine parses a single sink entry line like:
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//
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// "*51. USB Audio [vol: 1.00]"
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// "33. Built-in Audio Analog Stereo [vol: 0.65]"
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func parseSinkLine(s string) (Sink, bool) {
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s = strings.TrimSpace(s)
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if s == "" {
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return Sink{}, false
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}
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var sink Sink
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// Leading '*' marks the default sink
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if strings.HasPrefix(s, "*") {
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sink.IsDefault = true
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s = strings.TrimPrefix(s, "*")
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s = strings.TrimSpace(s)
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}
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// Expect "<id>. <name> ..."
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dotIdx := strings.Index(s, ".")
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if dotIdx < 0 {
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return Sink{}, false
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}
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idStr := strings.TrimSpace(s[:dotIdx])
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id, err := strconv.Atoi(idStr)
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if err != nil {
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return Sink{}, false
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}
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sink.ID = id
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rest := strings.TrimSpace(s[dotIdx+1:])
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// Extract [vol: X.XX] if present
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volStart := strings.Index(rest, "[vol:")
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if volStart >= 0 {
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sink.Name = strings.TrimSpace(rest[:volStart])
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volPart := rest[volStart:]
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// "[vol: 0.65]" or "[vol: 0.65 MUTED]"
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volPart = strings.TrimPrefix(volPart, "[vol:")
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volPart = strings.TrimRight(volPart, "]")
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volPart = strings.TrimSpace(volPart)
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fields := strings.Fields(volPart)
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if len(fields) > 0 {
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v, err := strconv.ParseFloat(fields[0], 64)
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if err == nil {
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sink.Volume = v
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}
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}
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} else {
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sink.Name = strings.TrimSpace(rest)
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}
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return sink, true
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}
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// ListDevices returns the list of available output device names (from core SDL).
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func ListDevices() []string {
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mu.Lock()
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@@ -398,20 +235,15 @@ func SwitchDevice(newName string, cfg *db.AppConfig) error {
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return errors.New("audio mixer not initialized")
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}
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// Log device switch attempt
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// Automatically defaults to "system default"
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oldDevice := CurrentDevice() // Which device is to be closed
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// SDL expects "" for default device, not "system default"
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if newName == "" { // Which device is being switched to?
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oldDevice := CurrentDevice()
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if newName == "" {
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newName = ""
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}
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// Capture current state
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wasPlaying := mix.PlayingMusic()
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savedPath := currentPath
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savedLoops := currentLoops
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// Stop and release current music before reopening device
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mix.HaltMusic()
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if currentMusic != nil {
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currentMusic.Free()
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@@ -420,34 +252,27 @@ func SwitchDevice(newName string, cfg *db.AppConfig) error {
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currentPath = ""
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currentLoops = 0
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// Close and reopen device
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if deviceOpen {
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mix.CloseAudio()
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deviceOpen = false
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}
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// Attempt to open the newName device
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if err := openDeviceLocked(newName); err != nil {
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// If error switching to new device, switch back to the old device
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// oldDevice is already "" for default (which openDeviceLocked expects)
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if restoreErr := openDeviceLocked(oldDevice); restoreErr != nil {
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// We should not hit an error when switching back, but if we do...
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logger.Error("Failed to switch to device: %s", oldDevice)
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}
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// Could not switch to the new device, return the error
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return err
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}
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// Restore saved volume after reopening device
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if cfg != nil {
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SetAllSinkVolumes(cfg.SavedVolume)
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currentVolume = cfg.SavedVolume
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v := int(math.Round(cfg.SavedVolume * float64(mix.MAX_VOLUME)))
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mix.VolumeMusic(v)
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}
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// Optionally resume previous track if there was one
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if wasPlaying && savedPath != "" {
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m, err := mix.LoadMUS(savedPath)
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if err != nil {
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// Don't fail the device switch just because reload failed
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return fmt.Errorf("device switched, but reloading %q failed: %w", savedPath, err)
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}
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currentMusic = m
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@@ -489,7 +314,7 @@ func Shutdown() {
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}
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if inited {
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mix.Quit() // Add this to clean up the decoders
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mix.Quit()
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sdl.QuitSubSystem(sdl.INIT_AUDIO)
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inited = false
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}
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Block a user