Rename rhemawave to radiantwave throughout
build-prod.yml / build (push) Failing after 2s
build-dev.yml / build (push) Failing after 2s

This commit is contained in:
NeilClack
2026-08-08 01:20:11 -05:00
parent 1b80265e80
commit 312f5e2a90
48 changed files with 160 additions and 161 deletions
+5 -5
View File
@@ -11,9 +11,9 @@ import (
"github.com/go-gl/mathgl/mgl32"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"rhemawavetech.com/rhemawave/internal/db"
"rhemawavetech.com/rhemawave/internal/graphics"
"rhemawavetech.com/rhemawave/internal/shaderManager"
"radiantwavetech.com/radiantwave/internal/db"
"radiantwavetech.com/radiantwave/internal/graphics"
"radiantwavetech.com/radiantwave/internal/shaderManager"
)
// FontManager handles the loading and management of fonts.
@@ -217,12 +217,12 @@ func (fm *FontManager) CreateScrambledFont(baseFontName string, newFontName stri
// - Maintains pixel-perfect reversibility despite high visual entropy
// - Produces deterministic, reproducible patterns for each character
//
// Within our Rhema Wave generation system, these transformed characters create spatial interference
// Within our Radiant Wave generation system, these transformed characters create spatial interference
// patterns designed for subconscious processing. Each character contributes a unique frequency
// signature to the overall visual field, with Fibonacci-based geometry intended to create harmonic
// relationships between character patterns. The result is a consciously illegible display that
// maintains structured information content in the spatial domain, forming a component of the
// broader Rhema Wave output.
// broader Radiant Wave output.
func (fm *FontManager) scrambleSurface(surface *sdl.Surface, r rune) error {
if surface.W < 8 || surface.H < 8 {
return nil