Rename rhemawave to radiantwave throughout
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@@ -11,9 +11,9 @@ import (
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"github.com/go-gl/mathgl/mgl32"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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"rhemawavetech.com/rhemawave/internal/db"
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"rhemawavetech.com/rhemawave/internal/graphics"
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"rhemawavetech.com/rhemawave/internal/shaderManager"
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"radiantwavetech.com/radiantwave/internal/db"
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"radiantwavetech.com/radiantwave/internal/graphics"
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"radiantwavetech.com/radiantwave/internal/shaderManager"
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)
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// FontManager handles the loading and management of fonts.
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@@ -217,12 +217,12 @@ func (fm *FontManager) CreateScrambledFont(baseFontName string, newFontName stri
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// - Maintains pixel-perfect reversibility despite high visual entropy
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// - Produces deterministic, reproducible patterns for each character
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//
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// Within our Rhema Wave generation system, these transformed characters create spatial interference
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// Within our Radiant Wave generation system, these transformed characters create spatial interference
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// patterns designed for subconscious processing. Each character contributes a unique frequency
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// signature to the overall visual field, with Fibonacci-based geometry intended to create harmonic
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// relationships between character patterns. The result is a consciously illegible display that
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// maintains structured information content in the spatial domain, forming a component of the
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// broader Rhema Wave output.
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// broader Radiant Wave output.
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func (fm *FontManager) scrambleSurface(surface *sdl.Surface, r rune) error {
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if surface.W < 8 || surface.H < 8 {
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return nil
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