fix: restore SDL volume to MAX after device switch
Remove dead 'currentVolume' variable that was never written to, causing SwitchDevice to always restore volume to 0 after switching audio devices. - Remove currentVolume from package state - SwitchDevice now sets mix.MAX_VOLUME after reopening device - GetVolume128 now queries SDL directly instead of reading stale variable - Add unit tests for parseSinks, parseSinkLine, and ConvertVolume - Add changelog.txt tracking all audio bug fixes
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Fixed
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- Audio volume silently zeroed after switching output devices
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- Device switch not persisted to database across restarts
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- Device restore path passes invalid device name to SDL
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- Stop() no-op when audio toggled off mid-playback
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- Active device highlight incorrect when using default device
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- Play() deadlocks when called before device is open
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### Added
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- Human-readable audio device names (Built-in Speakers, HDMI/TV/Monitor)
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- Unit tests for mixer package (parseSinks, parseSinkLine, ConvertVolume)
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### Changed (Major Refactors)
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- Mixer package: inject audio backend dependencies for testability
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- Mixer package: extract wpctl calls behind an interface
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## [Audio Bugs v0.1] - 2026-07-10
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### Fixed
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- Audio volume silently zeroed after switching output devices
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- Device switch not persisted to database across restarts
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- Device restore path passes invalid device name to SDL
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- Stop() no-op when audio toggled off mid-playback
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- Active device highlight incorrect when using default device
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- Play() deadlocks when called before device is open
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### Added
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- Human-readable audio device names (Built-in Speakers, HDMI/TV/Monitor)
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- Unit tests for mixer package (parseSinks, parseSinkLine, ConvertVolume)
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