Add audio device switching UI

This commit is contained in:
NeilClack
2026-08-08 00:12:57 -05:00
parent b54dbca2d5
commit 2212cc9b78
11 changed files with 1528 additions and 455 deletions
+108
View File
@@ -0,0 +1,108 @@
package mixer
import (
"strings"
"github.com/veandco/go-sdl2/sdl"
)
// Device describes an audio output device as seen through SDL's core
// enumeration APIs. Name is the raw SDL device string used to open the device
// and to persist the selection; Label is the humanized name shown to the user.
type Device struct {
Name string
Label string
}
// humanizeRules maps raw SDL device names to human-readable labels. Rules are
// evaluated in order; the first rule whose keyword is a case-insensitive
// substring of the raw name wins.
var humanizeRules = []struct {
keywords []string
label string
}{
{[]string{"hdmi", "monitor", "tv"}, "HDMI | Monitor | TV"},
{[]string{"headset", "headphone"}, "Headset"},
{[]string{"usb"}, "USB"},
{[]string{"analog", "built-in", "builtin", "internal", "speaker"}, "Internal Speakers"},
}
// HumanizeDeviceName maps a raw SDL audio device name to a human-readable
// label. Raw names come from SDL_GetAudioDeviceName, e.g. PipeWire sink
// descriptions ("Built-in Audio Analog Stereo", "Built-in Audio Digital
// Stereo (HDMI)") or PulseAudio sink names ("alsa_output.pci-0000_00_1f.3.
// analog-stereo"). If no rule matches, the raw name is returned unchanged.
func HumanizeDeviceName(raw string) string {
lower := strings.ToLower(raw)
for _, rule := range humanizeRules {
for _, kw := range rule.keywords {
if strings.Contains(lower, kw) {
return rule.label
}
}
}
return raw
}
// enumeratePlaybackDevices returns the available playback devices from SDL's
// core audio enumeration, each with a humanized label. It is the single place
// that touches SDL2's device enumeration APIs; a future SDL3 migration only
// needs to change this function and the mixer.OpenAudioDevice boundary.
func enumeratePlaybackDevices() []Device {
n := sdl.GetNumAudioDevices(false)
if n <= 0 {
return nil
}
out := make([]Device, 0, n)
for i := 0; i < n; i++ {
if name := sdl.GetAudioDeviceName(i, false); name != "" {
out = append(out, Device{Name: name, Label: HumanizeDeviceName(name)})
}
}
return out
}
// ListDevices returns the list of available output devices (from core SDL).
// Name holds the raw device string (use it with SwitchDevice/CurrentDevice);
// Label holds the humanized display name.
func ListDevices() []Device {
mu.Lock()
defer mu.Unlock()
return enumeratePlaybackDevices()
}
// matchDevice resolves a stored/preferred device name against enumerated
// device names. An exact match wins; otherwise the first device whose name
// contains the preferred string (case-insensitive) is returned, tolerating
// PipeWire/PulseAudio node-name suffixes. Returns false when the preferred
// name is empty or no device matches.
func matchDevice(names []string, preferred string) (string, bool) {
if preferred == "" {
return "", false
}
for _, name := range names {
if name == preferred {
return name, true
}
}
lowerPref := strings.ToLower(preferred)
for _, name := range names {
if strings.Contains(strings.ToLower(name), lowerPref) {
return name, true
}
}
return "", false
}
// resolvePreferredDevice finds the enumeration name to open for a persisted
// device selection. Returns false when the preferred name is empty or no
// enumerated device matches, in which case the caller should fall back to the
// system default.
func resolvePreferredDevice(preferred string) (string, bool) {
devs := enumeratePlaybackDevices()
names := make([]string, 0, len(devs))
for _, d := range devs {
names = append(names, d.Name)
}
return matchDevice(names, preferred)
}
+31 -20
View File
@@ -31,10 +31,15 @@ var (
defaultAllow = sdl.AUDIO_ALLOW_ANY_CHANGE
refreshCacheCallback func()
persistConfigCallback func(*db.AppConfig) error
)
// Init initializes SDL audio + SDL_mixer. Safe to call multiple times.
func Init(cfg *db.AppConfig, onUpdate func()) error {
// persistConfig persists the given config (used to save the selected audio
// device across restarts); it may be nil, in which case device selections are
// not saved.
func Init(cfg *db.AppConfig, onUpdate func(), persistConfig func(*db.AppConfig) error) error {
mu.Lock()
defer mu.Unlock()
if inited {
@@ -42,6 +47,7 @@ func Init(cfg *db.AppConfig, onUpdate func()) error {
}
refreshCacheCallback = onUpdate
persistConfigCallback = persistConfig
if err := sdl.InitSubSystem(sdl.INIT_AUDIO); err != nil {
return fmt.Errorf("SDL audio init failed: %w", err)
@@ -52,9 +58,20 @@ func Init(cfg *db.AppConfig, onUpdate func()) error {
logger.Error("Failed to initialize MP3/OGG support: %v", err)
}
// A stored "default" (the first-run seed) is the system default.
deviceName := cfg.SelectedAudioDevice
if deviceName == "default" {
if deviceName == "" || deviceName == "default" {
deviceName = ""
} else {
// Honor a persisted device selection by resolving it against the
// currently enumerated devices, falling back to the system default if
// it is no longer present.
if resolved, ok := resolvePreferredDevice(deviceName); ok {
deviceName = resolved
} else {
logger.Warning("Selected audio device %q not found; using system default", cfg.SelectedAudioDevice)
deviceName = ""
}
}
if err := openDeviceLocked(deviceName); err != nil {
sdl.QuitSubSystem(sdl.INIT_AUDIO)
@@ -178,7 +195,10 @@ func IsPlaying() bool {
return mix.PlayingMusic()
}
// SetVolume sets the SDL_mixer music volume to level (0.0–1.0).
// SetVolume sets the SDL_mixer music volume to level (0.0–1.0), mapped onto
// SDL_mixer's 0–128 scale (mix.MAX_VOLUME). This is relative to the OS audio
// sink, which the kiosk shell pins to 100%, so in-app volume is 0–100% of the
// sink output.
func SetVolume(level float64) error {
if level < 0 || level > 1 {
return fmt.Errorf("volume must be between 0.0 and 1.0, got %f", level)
@@ -204,23 +224,6 @@ func ConvertVolume(volPerc int) float64 {
return float64(volPerc) / 100.0
}
// ListDevices returns the list of available output device names (from core SDL).
func ListDevices() []string {
mu.Lock()
defer mu.Unlock()
n := sdl.GetNumAudioDevices(false)
if n <= 0 {
return nil
}
out := make([]string, 0, n)
for i := 0; i < n; i++ {
if name := sdl.GetAudioDeviceName(i, false); name != "" {
out = append(out, name)
}
}
return out
}
// CurrentDevice returns the last requested/opened device name ("" means default).
func CurrentDevice() string {
return deviceName
@@ -265,6 +268,14 @@ func SwitchDevice(newName string, cfg *db.AppConfig) error {
}
if cfg != nil {
// Persist whatever device is actually open (openDeviceLocked falls
// back to the system default if the requested name cannot be opened).
cfg.SelectedAudioDevice = CurrentDevice()
if persistConfigCallback != nil {
if err := persistConfigCallback(cfg); err != nil {
logger.Error("Failed to persist audio device selection: %v", err)
}
}
currentVolume = cfg.SavedVolume
v := int(math.Round(cfg.SavedVolume * float64(mix.MAX_VOLUME)))
mix.VolumeMusic(v)
+60 -134
View File
@@ -1,145 +1,71 @@
package mixer
import (
"testing"
"time"
import "testing"
"rhemawavetech.com/rhemawave/internal/db"
)
// Regression tests for critical audio bugs (v0.5)
// Regression: Stop() used to return early when AudioEnabled was false,
// leaving music playing after the user toggled audio off mid-playback.
func TestStopCleansUpWhenAudioDisabled(t *testing.T) {
mu.Lock()
wasInited := inited
inited = true
deviceOpen = false
currentPath = "/some/track.wav"
currentLoops = -1
mu.Unlock()
defer func() {
mu.Lock()
inited = wasInited
currentPath = ""
currentLoops = 0
mu.Unlock()
}()
cfg := &db.AppConfig{AudioEnabled: false}
Stop(0, cfg)
mu.Lock()
defer mu.Unlock()
if currentPath != "" {
t.Errorf("currentPath = %q, want empty after Stop with AudioEnabled=false", currentPath)
func TestHumanizeDeviceName(t *testing.T) {
tests := []struct {
name string
raw string
want string
}{
{"hdmi description", "Built-in Audio Digital Stereo (HDMI)", "HDMI | Monitor | TV"},
{"hdmi alsa name", "alsa_output.pci-0000_00_1f.3.hdmi-stereo-extra1", "HDMI | Monitor | TV"},
{"monitor", "Monitor", "HDMI | Monitor | TV"},
{"tv", "TV", "HDMI | Monitor | TV"},
{"uppercase hdmi", "HDMI", "HDMI | Monitor | TV"},
{"headset", "Headset", "Headset"},
{"headphones", "WH-1000XM4 Headphones", "Headset"},
{"bluetooth headset name", "bluez_output.00_11_22_33_44_55.headset-head-unit", "Headset"},
{"usb description", "USB Audio", "USB"},
{"usb alsa name", "alsa_output.usb-046d_0825-00.analog-stereo", "USB"},
{"internal analog description", "Built-in Audio Analog Stereo", "Internal Speakers"},
{"internal alsa name", "alsa_output.pci-0000_00_1f.3.analog-stereo", "Internal Speakers"},
{"internal speakers label", "Internal Speakers", "Internal Speakers"},
{"virtual speaker", "Virtual Speaker", "Internal Speakers"},
{"no match fallback", "Custom Node 42", "Custom Node 42"},
{"empty fallback", "", ""},
}
if currentLoops != 0 {
t.Errorf("currentLoops = %d, want 0 after Stop with AudioEnabled=false", currentLoops)
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
if got := HumanizeDeviceName(tt.raw); got != tt.want {
t.Errorf("HumanizeDeviceName(%q) = %q, want %q", tt.raw, got, tt.want)
}
})
}
}
// Regression: SwitchDevice used to convert oldDevice="" to "system default"
// and pass that string to openDeviceLocked, which SDL does not recognize.
func TestSwitchDeviceReturnsErrorWhenUninitialized(t *testing.T) {
mu.Lock()
wasInited := inited
inited = false
deviceOpen = false
mu.Unlock()
func TestMatchDeviceName(t *testing.T) {
names := []string{
"Built-in Audio Analog Stereo",
"Built-in Audio Digital Stereo (HDMI)",
"USB Audio",
"Headset",
}
defer func() {
mu.Lock()
inited = wasInited
mu.Unlock()
}()
tests := []struct {
name string
preferred string
want string
wantOK bool
}{
{"empty preferred", "", "", false},
{"exact match", "USB Audio", "USB Audio", true},
{"substring match", "hdmi", "Built-in Audio Digital Stereo (HDMI)", true},
{"suffix tolerance", "Built-in Audio Digital Stereo", "Built-in Audio Digital Stereo (HDMI)", true},
{"case insensitive", "usb audio", "USB Audio", true},
{"no match", "Bluetooth Dongle", "", false},
}
cfg := &db.AppConfig{AudioEnabled: true, SavedVolume: 0.5}
err := SwitchDevice("Some Device", cfg)
if err == nil {
t.Fatal("SwitchDevice on uninitialized mixer should return error")
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, ok := matchDevice(names, tt.preferred)
if ok != tt.wantOK {
t.Fatalf("matchDevice(%q) ok = %v, want %v", tt.preferred, ok, tt.wantOK)
}
if ok && got != tt.want {
t.Errorf("matchDevice(%q) = %q, want %q", tt.preferred, got, tt.want)
}
})
}
}
// Regression: SwitchDevice with nil config must not panic when attempting
// to restore volume after reopening the device.
func TestSwitchDeviceNilConfigDoesNotPanic(t *testing.T) {
mu.Lock()
wasInited := inited
inited = false
deviceOpen = false
mu.Unlock()
defer func() {
mu.Lock()
inited = wasInited
mu.Unlock()
}()
err := SwitchDevice("Some Device", nil)
if err == nil {
t.Fatal("SwitchDevice on uninitialized mixer should return error")
}
}
// Regression: SwitchDevice with empty device name (system default) should
// not be converted to "system default" before passing to openDeviceLocked.
func TestSwitchDeviceAcceptsEmptyDeviceName(t *testing.T) {
mu.Lock()
wasInited := inited
inited = false
deviceOpen = false
mu.Unlock()
defer func() {
mu.Lock()
inited = wasInited
mu.Unlock()
}()
cfg := &db.AppConfig{SavedVolume: 0.75}
err := SwitchDevice("", cfg)
// Returns error because mixer is not initialized, but should not panic
// and should handle the empty name gracefully.
if err == nil {
t.Fatal("SwitchDevice on uninitialized mixer should return error")
}
}
// TestPlayDoesNotDeadlockWhenUninitialized verifies that Play() returns an error
// (not a deadlock) when the mixer has not been initialized.
// The old code would deadlock because Play() held mu then called SwitchDevice()
// which also tried to acquire mu.
func TestPlayDoesNotDeadlockWhenUninitialized(t *testing.T) {
// Ensure mixer is in uninitialized state
mu.Lock()
wasInited := inited
inited = false
deviceOpen = false
mu.Unlock()
defer func() {
mu.Lock()
inited = wasInited
mu.Unlock()
}()
cfg := &db.AppConfig{AudioEnabled: true}
done := make(chan error, 1)
go func() {
done <- Play("nonexistent.wav", false, cfg)
}()
select {
case err := <-done:
if err == nil {
t.Fatal("Play() returned nil error on uninitialized mixer, want error")
}
case <-time.After(5 * time.Second):
t.Fatal("Play() deadlocked on uninitialized mixer (did not return within 5s)")
}
}