Add audio device switching UI
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@@ -10,13 +10,13 @@ type AppConfig struct {
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EmailAddress string
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LicenseKey string
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SystemLevel string // BASIC, ADVANCED, ELITE, COMMERCIAL
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SelectedAudioDevice string // The pipewire device name
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SelectedAudioDevice string // Raw SDL audio device name from enumeration; empty string = system default. Humanized for display via mixer.HumanizeDeviceName
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InitialFontSize int // How large to create the font atlas
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StandardFontSize int // The font size used for most text rendering
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LinePattern string // "fibonacci"
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AudioEnabled bool
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DynamicAudio bool // When true, scroller switches audio per-proclamation frequency
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SavedVolume float64 // Last saved volume as a percentage
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SavedVolume float64 // In-app volume as a 0.0–1.0 fraction of the OS audio sink (kiosk pins the sink to 100%, so this is the effective output level)
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FirstRun bool // Is this the first time the application has been run?
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}
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