Fix audio bug

This commit is contained in:
NeilClack
2026-03-25 17:17:22 -05:00
parent 8763f70452
commit 205b068fbf
5 changed files with 33 additions and 57 deletions
+18 -22
View File
@@ -43,32 +43,27 @@ func Init(cfg *db.AppConfig, onUpdate func()) error {
refreshCacheCallback = onUpdate
// Let SDL choose the best audio driver for the system
// Remove hardcoded ALSA preference to support PulseAudio, PipeWire, etc.
// Users can set SDL_AUDIODRIVER environment variable if needed
if err := sdl.InitSubSystem(sdl.INIT_AUDIO); err != nil {
return fmt.Errorf("SDL audio init failed: %w", err)
}
// WAV-only does not require mix.Init(); add when you support OGG/MP3/etc.
// FIX 1: Initialize MP3 and OGG decoders
err := mix.Init(mix.INIT_MP3 | mix.INIT_OGG)
if err != nil {
logger.Error("Failed to initialize MP3/OGG support: %v", err)
}
if err := openDeviceLocked(cfg.SelectedAudioDevice); err != nil {
// Clean up the subsystem on failure so callers can retry later.
sdl.QuitSubSystem(sdl.INIT_AUDIO)
return err
}
// TODO: Check if this logic is still needed; move to application
// if lastVolume < 0 {
// lastVolume = int(mix.MAX_VOLUME)
// currentVolume = lastVolume
// if err := db.SetConfigValue("last_volume", strconv.Itoa(lastVolume)); err != nil {
// }
// } else {
// currentVolume = lastVolume
// }
// mix.VolumeMusic(currentVolume)
// FIX 2: Actually set a default volume!
currentVolume = 128 // MAX_VOLUME
if cfg.LastVolume > 0 {
currentVolume = cfg.LastVolume
}
mix.VolumeMusic(currentVolume)
inited = true
return nil
@@ -109,9 +104,11 @@ func Play(path string, loopForever bool, cfg *db.AppConfig) error {
defer mu.Unlock()
if !inited || !deviceOpen {
logger.Error("audio mixer not initialized")
return errors.New("audio mixer not initialized")
}
if path == "" {
logger.Error("empty audio path")
return errors.New("empty audio path")
}
@@ -134,10 +131,7 @@ func Play(path string, loopForever bool, cfg *db.AppConfig) error {
currentLoops = 0
}
// Open the device
if err := openDeviceLocked(deviceName); err != nil {
logger.Error("Failed to open device: %w", err)
}
// DELETE the openDeviceLocked block that was here!
// Apply remembered volume
mix.VolumeMusic(currentVolume)
@@ -145,6 +139,7 @@ func Play(path string, loopForever bool, cfg *db.AppConfig) error {
if err := currentMusic.Play(currentLoops); err != nil {
currentMusic.Free()
currentMusic = nil
logger.Error("music.Play failed: %v", err)
return fmt.Errorf("music.Play: %w", err)
}
return nil
@@ -331,8 +326,9 @@ func Shutdown() {
mix.CloseAudio()
deviceOpen = false
}
// If you add mix.Init(decoderFlags) in the future, pair it with mix.Quit() here.
if inited {
mix.Quit() // Add this to clean up the decoders
sdl.QuitSubSystem(sdl.INIT_AUDIO)
inited = false
}